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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-24 02:31:24 +08:00
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10,493 Commits 18 Branches 33 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Mario Zechner
8eb9ba957b [ts] Update main dependencies, add formatting script, add Biome for linting, temporary commit 2025-07-15 23:56:33 +02:00
Davide Tantillo
a2547097c2 [ts] Port to 4.3 (WIP) 2025-05-29 17:35:17 +02:00
Mario Zechner
97d49b37b7 License header update 2025-05-26 13:24:06 +02:00
Davide Tantillo
67a965b633 [ts] Removed global declarations from require-shim files. Closes #2847. 2025-05-14 17:34:08 +02:00
Davide Tantillo
e9883a86b9 [ts] Formatting. 2025-05-13 12:23:41 +02:00
Davide Tantillo
6e4162d093 [ts][phaser] Fix texture fetching with loader path set. Closes #2845. 2025-05-13 12:15:06 +02:00
Davide Tantillo
15766e8ef2 [ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated. 2025-04-23 17:06:06 +02:00
Davide Tantillo
62b5fc9e86 [ts][phaser-v3][phaser-v4] Aligned bounds and skeleton when gameobject origin is moved. Add AABBRectangleBoundsProvider. 2025-04-23 12:26:32 +02:00
Davide
b2c12b9d06
[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815) 2025-04-16 17:01:53 +02:00
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