NathanSweet
271d0b630a
Double buffer meshes.
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Number 13:
http://docs.unity3d.com/Documentation/Manual/MobileOptimisation.html
2013-10-08 21:23:36 +02:00
NathanSweet
0a74525261
Shadows for non-lit shader.
2013-10-08 21:00:21 +02:00
NathanSweet
3b8aef4890
Much better normals calculation.
2013-10-08 19:34:45 +02:00
NathanSweet
fe40a2f2e6
Support Unity lighting.
2013-10-08 19:18:43 +02:00
NathanSweet
da7ef99c34
Removed useAnimationName from spine-tk2d.
2013-10-04 22:55:09 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
9ab690005a
Deleted useAnimationName. Cleaned up examples.
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useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
64d50d5edc
Fixed submeshes.
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One day this will work correctly. :(
2013-10-03 21:38:40 +02:00
NathanSweet
f33c621194
Better example.
2013-10-03 21:19:29 +02:00
NathanSweet
08d5efa31d
Simpler Spineboy.cs.
2013-10-03 20:25:47 +02:00
NathanSweet
6f1fbb004d
Fixed error setting triangles.
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Submesh index stuff should be solid now.
closes #130 , merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
e8ff8fd1f3
Fixed empty property value.
2013-09-30 14:44:08 +02:00
NathanSweet
52696c2607
Fixed setting animation name without looping.
2013-09-30 14:31:26 +02:00
NathanSweet
308e18b376
Fixed event timeline missing first event.
2013-09-29 22:51:08 +02:00
NathanSweet
5390d40093
Fixed spine-unity, spine-tk2d.
2013-09-29 22:15:25 +02:00
NathanSweet
9556eeb306
Update spineboy to show off keyable draw order, etc.
2013-09-27 23:56:43 +02:00
NathanSweet
359b25d9d4
spine-tk2d and spine-unity updated to latest spine-csharp.
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closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
727899c4ff
Added .inst.
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http://www.esotericsoftware.com/forum/viewtopic.php?p=5430#p5430
2013-08-21 15:07:01 +02:00
NathanSweet
8e393a8cd5
Fixed submesh index recalculation. Fixed #82 , Clear onDisable causing problems.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1116
2013-08-16 13:30:54 +02:00
NathanSweet
7318ec912a
Calculate normals and tangets.
2013-08-04 11:04:22 +02:00
NathanSweet
335259f954
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00