Mario Zechner
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b96e7c2461
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[assets] Re-exported and distributed to runtimes
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2025-09-11 01:09:23 +02:00 |
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Nathan Sweet
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70d0171468
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* Added food-app example project.
* Updated mix-and-match to fix blue dress sleeve.
* Changed export scripts to pack polygons for most PRO projects.
* Re-exported projects.
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2025-05-20 19:54:49 -04:00 |
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Nathan Sweet
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b263728502
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* Exported examples with 4.3.15-beta.
* Fixed spine-unity/raptor.
* Resized the largest image down by 0.5, scaled by 2 in projects.
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2025-04-27 16:26:36 -04:00 |
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Mario Zechner
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a911384e67
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Re-export examples and copy to runtimes
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2024-05-16 16:08:40 +02:00 |
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Davide Tantillo
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b3435430b8
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[examples] Updated mix-and-match not inheriting rotation on feet
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2024-05-03 09:24:01 +02:00 |
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Mario Zechner
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2eb1033b65
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Update example exports to 4.2.09-beta
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2023-12-01 17:04:11 +01:00 |
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badlogic
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a0f1ed1b9b
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[runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
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2021-10-13 17:52:34 +02:00 |
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badlogic
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688d855006
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[runtimes] Updated examples with Editor version 4.0.58-beta.
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2021-03-01 10:05:26 +01:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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