Mario Zechner
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b544dd99ed
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[formatters] C/C++ formatting
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2025-07-15 22:56:12 +02:00 |
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Nathan Sweet
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f08d58dc98
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License header update.
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2025-04-05 13:42:13 -04:00 |
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Mario Zechner
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42fea00bb0
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Formatting
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2025-02-26 13:39:58 +01:00 |
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Mario Zechner
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15cac5f9fc
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[godot] Closes #2747, rewrote the way we sync on-disk asset changes
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2025-02-26 13:36:10 +01:00 |
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Mario Zechner
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e9b43f9c73
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[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
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2024-10-07 13:55:01 +02:00 |
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Mario Zechner
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eecca2bdfa
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[godot] Add SkeletonData::set_reference_scale/get_reference_scale
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2024-04-04 16:39:32 +02:00 |
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Mario Zechner
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e623140c99
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[godot] Port 4.2 changes and expose in GDScript/C#
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2024-04-04 15:26:48 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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634028495f
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[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
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2023-02-08 13:01:13 +01:00 |
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Mario Zechner
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68b59271bb
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[godot] Backport to 4.1
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2022-07-18 10:27:42 +02:00 |
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