Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
Code Issues Packages Projects Releases Wiki Activity
10,721 Commits 19 Branches 33 Tags
Commit Graph

58 Commits

Author SHA1 Message Date
Mario Zechner
34534d0e90 [godot] Call computeWorldVertices before fetching region. See #2154 2022-09-15 08:09:48 +02:00
Mario Zechner
933ccbba62 [godot] Fix compilation for latest 4.0 master commit. 2022-09-03 12:52:50 +02:00
Mario Zechner
62f0c6deca [godot] Fixes for latest Godot 4.0, closes #2133, fix setters. 2022-08-06 19:26:08 +02:00
Mario Zechner
ffe4ad8538 [godot] Fix compilation for 3.x, update to 3.5-stable 2022-08-06 18:59:27 +02:00
Mario Zechner
1c150203ab [godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh 2022-07-29 14:57:56 +02:00
Mario Zechner
72c547bd01 [godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
2022-07-26 10:06:05 +02:00
Mario Zechner
3e1b2b10cb [godot] Added single skin previewing for SpineSprite in editor. 2022-07-25 15:16:19 +02:00
Mario Zechner
68b59271bb [godot] Backport to 4.1 2022-07-18 10:27:42 +02:00
First Previous 1 2 Next Last
Powered by Gitea Version: 1.23.4 Page: 265ms Template: 22ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API