30 Commits

Author SHA1 Message Date
Harald Csaszar
d4f33e2c67 [unity] Fixed another URP shader compile error on latest Unity 2022.3. See #2957. 2025-10-22 20:03:48 +02:00
Harald Csaszar
3b11b831f2 [unity] Fixed URP shader compile error in build on latest Unity 2022.3. Closes #2957. 2025-10-21 21:07:44 +02:00
Harald Csaszar
93b85a5b57 [unity] Changed local URP shader include paths to package-relative to allow re-use outside package. Closes #2919. 2025-09-01 19:37:44 +02:00
Harald Csaszar
44646bedfa [unity] Added support for Unity 6 Adaptive Probe Volumes at URP Sprite shader. See #2750. 2025-02-12 18:48:48 +01:00
Harald Csaszar
80fb9f3c5a [unity] Fixed URP shader compile errors on Unity 6. Closes #2603. 2024-08-16 18:14:50 +02:00
Harald Csaszar
f4c0f64f0d [unity] Fixed Tint Black for transparent vertex alpha, see #2457 (previous fix was incorrect). Added SkeletonGraphic TintBlack blend mode shaders and separate material sets. 2024-03-05 18:31:20 +01:00
Harald Csaszar
c9fb1c372c [unity] Fixed URP shaders compile error on Unity 2023.1 since Unity changed the OUTPUT_SH() signature back again in the same URP package patch version 15.0.6. See #2311. See commit 5635f31. 2023-08-29 21:00:26 +02:00
Harald Csaszar
c9952ef71d [unity] URP Shaders: Fixed a shader compile error in "URP/Spine/Sprite" shader on old Unity versions 2019.X. 2023-08-02 17:00:23 +02:00
Harald Csaszar
5635f31053 [unity] Fixed URP shaders compile error on Unity 2023.1. Closes #2311. 2023-07-03 20:55:19 +02:00
Harald Csaszar
ea1f8021d9 [unity] URP shaders: Improvement of previous commit 1979b03, was unnecessary. Fixed final shader compile errors. 2023-06-01 18:09:33 +02:00
Harald Csaszar
1979b03df2 [unity] URP shaders: Fixed more shader compile errors at some project configurations. 2023-06-01 17:35:11 +02:00
Harald Csaszar
1fe8f95e27 [unity] URP shaders: Fixed more compile errors with old URP versions. 2023-06-01 16:03:50 +02:00
Harald Csaszar
a1f27d74b1 [unity] URP shaders: Fixed SRP batcher compatibility issues and compile errors at some project configurations. 2023-05-31 17:53:02 +02:00
Harald Csaszar
1fa6c2edbb [unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at Spine/Sprite shaders. Closes #1705. 2023-05-31 12:05:43 +02:00
Harald Csaszar
fc05ecf931 [unity] Added support for light cookies at Universal Render Pipeline/Spine/Sprite shader. Closes #2285. 2023-05-03 20:27:58 +02:00
Harald Csaszar
2f1b0b860c [unity] Fixed shader compile error occurring during build on Unity URP versions 12.x and 13.x. 2023-02-28 19:50:04 +01:00
Harald Csaszar
41dc6cc84f [unity] Fixed Sprite URP shader incorrectly applying light probe GI when Specular is enabled. Closes #2256. Fixed a shader compile error on older Unity version. 2023-02-21 20:03:37 +01:00
Harald Csaszar
55c2bd9ed4 [unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173. 2023-02-16 17:55:55 +01:00
Harald Csaszar
8b06294d76 [unity] Fixed Unity 2022.2 URP Forward+ renderer additional lights rendered (culled) incorrectly. Closes #2173. 2023-02-02 16:32:32 +01:00
Harald Csaszar
99d134e9d4 [unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173. 2022-11-04 17:34:42 +01:00
Harald Csaszar
61a09fd650 [unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098. 2022-06-23 17:25:02 +02:00
Harald Csaszar
43e8000c80 [unity] Fixed URP Sprite shader ignoring Fixed normal in some settings. Closes #1967. Fixed a warning. 2021-10-12 12:48:49 +02:00
Harald Csaszar
aa46f411ab [unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301. 2021-03-31 20:44:45 +02:00
Harald Csaszar
d50cdef325 [unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850. 2021-03-04 17:47:48 +01:00
Harald Csaszar
c5c71747c3 [unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850. 2021-03-03 20:18:35 +01:00
Harald Csaszar
2fde05e899 [unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft. 2020-12-09 19:01:03 +01:00
Harald Csaszar
16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 2020-12-02 20:23:31 +01:00
Harald Csaszar
af9d807460 [unity] Fixed URP Sprite shader shadow artifacts at cascade border (occured after Universal RP package versions 7.2). Still compatible with older versions before 7.2. Closes #1814. 2020-11-26 18:33:44 +01:00
Harald Csaszar
11006baa65 [unity] Fixed URP Sprite shader treating skeleton alpha incorrectly. Closes #1735. 2020-08-07 15:40:35 +02:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00