badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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bb48f1466b
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[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
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2018-09-28 16:47:19 +02:00 |
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badlogic
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878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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badlogic
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0bbcd971e9
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Ported first batch of last changes to runtimes.
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2018-04-20 13:58:39 +02:00 |
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badlogic
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a8af3fa07e
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[cpp] First Clang-Tidy run.
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2018-02-16 17:36:07 +01:00 |
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badlogic
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11d0a47360
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[cpp] Fixed up memory issues & crashes. HashMap is a linked list atm, need a better replacement.
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2018-02-15 18:45:24 +01:00 |
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Stephen Gowen
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d403db2754
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Forgot to move the namespace braces.
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2017-12-13 12:08:23 -05:00 |
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Stephen Gowen
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64fd7c2886
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Moving Braces to Same Line
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2017-12-12 10:51:11 -05:00 |
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Stephen Gowen
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2b2b34db00
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Okay, SkeletonBinary is done.
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2017-12-03 16:16:02 -05:00 |
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Stephen Gowen
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3fc2f08ff6
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Okay, AnimationState is done, on to SkeletonJson and SkeletonBinary
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2017-12-02 14:46:48 -05:00 |
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Stephen Gowen
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3038a90cc5
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Timelines are done.
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2017-11-26 11:46:06 -05:00 |
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Stephen Gowen
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8b53400425
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wip
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2017-11-25 17:47:43 -05:00 |
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Stephen Gowen
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5411125c93
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wip, these timeline classes are all pretty much the same, so this is going pretty quickly.
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2017-11-25 14:04:49 -05:00 |
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Stephen Gowen
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6b585ae151
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blah
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2017-11-25 12:44:57 -05:00 |
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Stephen Gowen
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dfa1c2eceb
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Getting some boiler plate out of the way.
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2017-11-25 12:29:10 -05:00 |
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Stephen Gowen
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5bba269f13
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Changing RTTI to SPINE_RTTI and RTTI.h/cpp to SpineRTTI.h/cpp
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2017-11-19 19:01:30 -05:00 |
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Stephen Gowen
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c4b7df2c2c
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The power of commenting stuff out!
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2017-11-16 14:02:39 -05:00 |
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Stephen Gowen
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d80a00ead6
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wip
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2017-11-12 17:27:09 -05:00 |
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