Harald Csaszar
c165cd622a
[unity] Added 3.8 changelog entry to 4.0 section as well. (related to previous commit improving root motion support).
2021-04-09 17:21:40 +02:00
Harald Csaszar
30d1e856a9
Merge branch '3.8' into 4.0-beta
2021-04-09 17:19:47 +02:00
Harald Csaszar
758a83ac96
[unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876 .
2021-04-09 17:15:45 +02:00
badlogic
5ab00ab901
[ue4] Update assets to 4.0, fix version check.
2021-04-09 15:17:32 +02:00
badlogic
5d50d8f28e
[c] 4.0 porting, atlas parsing.
2021-04-08 20:56:58 +02:00
Harald Csaszar
6c40624d5e
[unity] Set Mipmap Bias was not persisted on recent Unity versions. Closes #1877 .
2021-04-08 19:17:46 +02:00
Nathan Sweet
9795ef1a1d
[libgdx] Minor clipping improvements.
...
* Don't return clipping polygon count (editor no longer needs it).
* Avoid returning to the pool, then immediately getting it out again.
2021-04-08 15:40:28 +02:00
Harald Csaszar
02f87a0f9f
[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301 .
2021-04-07 19:54:08 +02:00
badlogic
fd06ab2bae
[c] 4.0 porting, remove unused vars.
2021-04-07 14:37:40 +02:00
badlogic
f74e80ae89
[c] 4.0 porting, AnimationState
2021-04-07 14:36:36 +02:00
Harald Csaszar
3f9577b5ac
[unity] Applied similar optimizing changes to 3.8 commit 3fdbf9a0 (changing new List<> allocation to shared static instance).
2021-04-06 21:40:22 +02:00
Harald Csaszar
bcca63f8f8
[unity] re-applied 3.8 commit 3fdbf9a0 (after reverting merge changes).
2021-04-06 21:36:10 +02:00
Harald Csaszar
598d257b2d
[unity] Fixed committed conflict markers (reverted to state beforehand).
2021-04-06 21:18:57 +02:00
badlogic
01902e2393
Merge branch '3.8' into 4.0-beta
2021-04-06 19:05:52 +02:00
Harald Csaszar
97b3f3058b
[unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873 .
2021-04-06 17:44:50 +02:00
badlogic
748a03c7d7
[ts] Fix for NaN bounds
...
This is a temporary fix. Customer send reproduction sample. A slot has a mesh and corresponding deform. The number of vertices in the mesh is != the number of vertices in the deform, resulting in NaNs, which propagate to the bounds calculation of the web player. It is unclear how the mesh and deform can have a different number of vertices.
2021-04-06 14:13:04 +02:00
badlogic
525c8e1837
Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
2021-04-02 21:36:04 +02:00
badlogic
733aab6e73
[c] 4.0 porting, timelines complete.
2021-04-02 21:35:58 +02:00
Harald Csaszar
3fdbf9a061
[unity] Reduced GC footprint of GetRepackedSkin() by reusing static Lists. Closes #1872 .
2021-04-02 15:00:32 +02:00
Harald Csaszar
a24c6600f5
[unity] Fixed previous commit not compiling in Unity 2017 due to Vector2.operator* not being supported yet (commit 2bc8827). See #1871 .
2021-04-02 12:45:55 +02:00
Harald Csaszar
2bc88270d4
[unity] Fixed Texture 'Max Size' setting causing incorrect image regions (e.g. in repack operations). Closes #1871 .
2021-04-02 12:25:23 +02:00
Harald Csaszar
2b21c8f8d2
Merge branch '3.8' into 4.0-beta
2021-04-02 10:22:34 +02:00
Harald Csaszar
1d2df65008
[unity] Improved binary vs json file detection upon skeleton import checks, should fix a reported (potentially asian locale related) issue. Closes #1867 .
2021-04-02 09:29:17 +02:00
Harald Csaszar
1cf93b7105
[csharp] Minor formatting change.
2021-04-02 08:26:27 +02:00
badlogic
90bb6e2607
[c] 4.0 porting, more timeline work.
2021-04-01 21:20:44 +02:00
Harald Csaszar
a6d57eaea2
[csharp] Port of commits f9862b1 and 33bce01. Stretch forces 0 child Y, avoid acos and division. Allow uniform for two bone IK.
2021-04-01 16:48:23 +02:00
badlogic
5d3c3dbfc4
[c] More 4.0 porting, further refactoring of timelines.
2021-04-01 16:38:24 +02:00
Nathan Sweet
33bce01fee
[libgdx] Allow uniform for two bone IK.
2021-04-01 00:47:09 +02:00
Harald Csaszar
aa46f411ab
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301 .
2021-03-31 20:44:45 +02:00
Nathan Sweet
f9862b10b3
[libgdx] Stretch forces 0 child Y, avoid acos and division.
2021-03-31 18:03:46 +02:00
badlogic
44b390cc0f
[c] 4.0 porting, more timeline work.
2021-03-30 16:25:40 +02:00
badlogic
3753dd6077
[c] 4.0 porting, color timelines
2021-03-26 13:27:29 +01:00
badlogic
be23ed8508
Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
2021-03-26 12:43:31 +01:00
badlogic
25f202abe0
[c] 4.0 porting, SRTS timelines.
2021-03-26 12:43:24 +01:00
Harald Csaszar
1057889c21
[xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868 .
2021-03-26 09:49:19 +01:00
Harald Csaszar
4fb6a7f535
Merge branch '3.8' into 4.0-beta
2021-03-24 19:28:22 +01:00
Harald Csaszar
fdd3a663ef
[unity] Fixed binary .skel.bytes file incorrectly being reported as .json (and import being aborted). Closes #1867 .
2021-03-24 19:27:15 +01:00
Harald Csaszar
1d2cad34a3
[unity] Fixed incorrect Timeline flip clip state when paused. Closes #1865 .
2021-03-23 19:35:27 +01:00
Harald Csaszar
20e6eedc16
[unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864 .
2021-03-23 16:24:53 +01:00
badlogic
22f6782fe5
[c] 4.0 porting, more timeline work.
2021-03-23 15:58:56 +01:00
badlogic
a4c5b9937f
[c] 4.0 port. refactor the way we handle animation and timeline data.
2021-03-22 15:21:14 +01:00
Harald Csaszar
cd3b9816c2
[xna] Fixed an example shader fx compile error (occurring under some setups) at a pow() call.
2021-03-22 15:16:43 +01:00
Harald Csaszar
285da8c43f
Merge branch '3.8' into 4.0-beta
2021-03-19 18:24:04 +01:00
Harald Csaszar
26b6d0816c
[unity] Timeline flip track now displays Flip X/Y in track editor instead of class name. Closes #1863 .
2021-03-19 18:18:01 +01:00
Harald Csaszar
c9e52024f5
Merge branch '3.8' into 4.0-beta
2021-03-19 16:15:39 +01:00
Harald Csaszar
0fb0b065d7
[unity] Fixed SkeletonMecanim BlendTree animations being incorrectly applied on WebGL. Was numeric problem of weight == 0 and actual weight being e.g. 1.1E-15. Closes #1862 .
2021-03-19 16:10:42 +01:00
Harald Csaszar
bb0a4f6998
[unity] Fixed error message output behaviour in SkeletonRenderer.Initialize when quiet is set (quiet logic was just plain wrong).
2021-03-18 17:03:03 +01:00
badlogic
1fa5545f19
[c] 4.0 porting, constraints & skeleton
2021-03-18 14:44:38 +01:00
badlogic
f0255427aa
Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
2021-03-18 11:07:26 +01:00
badlogic
8798b48e39
[c] Remove SPINE_SHORT_NAMES and C++ struct constructors.
2021-03-18 11:07:16 +01:00