badlogic
fcf9d3bb35
[lua] Fixed deform timelines not mixing from/to setup pose. #920
2017-06-04 11:07:04 +02:00
badlogic
3e8f3be0e4
[lua] AnimationState#apply returns boolean indicating if any timeline was applied. #919
2017-06-04 11:01:04 +02:00
badlogic
5f1431c397
[lua] Ported IKConstraint fix.
2017-05-24 17:35:00 +02:00
badlogic
55df62ce5f
[lua] Ported Animation State changes, see #908
2017-05-24 13:25:23 +02:00
badlogic
eb8cc49ed1
[lua] Ported IKConstraint simplification, see #907
2017-05-24 11:48:38 +02:00
badlogic
38588b8895
[lua] Ported animation state changes.
2017-05-19 12:28:06 +02:00
badlogic
4ee17864a2
Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
2017-05-09 13:32:19 +02:00
badlogic
7f864d6bc5
[lua] Fixed typo in SkeletonJson, closes #893
2017-05-08 12:39:16 +02:00
badlogic
c496c0aa08
[lua] Fixed typo in SkeletonJson, closes #893
2017-05-08 12:38:31 +02:00
badlogic
8123422f33
[lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation
2017-05-04 13:17:54 +02:00
badlogic
1fafbd0cb7
[corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer.
2017-05-03 14:45:25 +02:00
badlogic
abc5ff272d
[lua] Added convex decomposition
2017-05-03 14:16:32 +02:00
badlogic
d218cf1544
[lua] Added triangulator.
2017-05-03 13:44:34 +02:00
badlogic
7e2bd632ea
[lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call
2017-05-02 14:03:31 +02:00
badlogic
755425d4be
[lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call
2017-05-02 14:02:55 +02:00
badlogic
c7ca217d52
[lua] Ported AnimationState change
2017-04-10 15:46:40 +02:00
badlogic
76f8d683fa
[lua] Fixed dipping fix
2017-04-10 12:11:33 +02:00
badlogic
4a3a18eef4
[lua] Ported dipping problem fix, see #867
2017-04-06 15:12:46 +02:00
badlogic
8f923971ce
[lua][love] Two color tinting, one bug remaining, works otherwise.
2017-03-13 17:05:08 +01:00
badlogic
946a97d67a
[lua] Ported 3.6 changes of TransformConstraint
2017-02-23 13:52:04 +01:00
badlogic
0a2ca732cd
[lua][corona] Ported 3.6 changes except TransformConstraint update
2017-02-22 14:40:55 +01:00
badlogic
744230359b
[lua] Closes #823 , accessed global instead of property
2017-01-24 09:23:32 +01:00
badlogic
343f144c93
[lua] Skeleton:setColor was wrong
2017-01-04 10:57:32 +01:00
badlogic
8f10c759ad
[lua] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
2016-12-28 21:30:13 +01:00
badlogic
757b0e5172
[lua] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
2016-12-15 14:53:24 +01:00
badlogic
2be667dd62
[lua] Fix for clearTracks, see #805
2016-12-15 13:48:54 +01:00
badlogic
b3912899ab
[lua] Fixes bug in ColorTimeline
2016-12-09 09:48:19 +01:00
badlogic
4a0ef931c0
[lua] Fixed method name typo, closes #799
2016-12-08 13:29:19 +01:00
badlogic
168186f170
[lua] Fix modulo usage in AnimationState, closes #798
2016-12-08 13:24:39 +01:00
badlogic
aba6a4b74c
[lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:47:10 +01:00
badlogic
8e9d54b3ad
[lua] Ported latest AnimationState changes. See #792
2016-12-02 15:42:31 +01:00
badlogic
7c59ef2f09
[lua] Fix for rotation timelines in AnimationState
2016-11-29 13:18:55 +01:00
badlogic
61c5c8f7a1
[lua] Ported latest AnimationState changes
2016-11-28 16:40:38 +01:00
badlogic
c0908f19ed
[lua] Ported AnimationState changes
2016-11-24 13:01:14 +01:00
badlogic
2e252783a7
[lua] Fixed bug in AnimationState, indexing of timelines was incorrect. Fixed but in AttachmentTimeline, called wrong setAttachment
2016-11-21 13:53:03 +01:00
badlogic
2888ece970
[lua] Closes 760, passed wrong type to setAttachment
2016-11-18 09:49:54 +01:00
NathanSweet
d52d2e72ee
Updated READMEs, supported version is 3.5.xx.
2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
badlogic
6eb86fd3a1
[lua] Closes #739 , forgot math_min/max assignemnts
2016-10-20 14:38:13 +02:00
badlogic
e93e9e77c4
[lua] Closes #739 , bug in Skeleton:getBounds, need to nil check attachment
2016-10-20 14:37:24 +02:00
badlogic
315e2eef40
[lua] Closes #729 , error in texture atlas parser
2016-10-20 14:33:21 +02:00
badlogic
6629a7d332
[lua] Fixed type in SkeletonJson.lua
2016-10-17 14:20:36 +02:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
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(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
ded7a697d9
Removed obsolete SkinnedMeshAttachment.
2016-10-15 23:15:01 +02:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
NathanSweet
f63561085a
List explicit Spine editor version that is supported.
2016-10-13 22:55:04 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
...
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00