Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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badlogic
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e842e67d19
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[c][cpp] CMake clean-up, update to C++11.
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2021-07-01 11:04:12 +02:00 |
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Mario Zechner
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3af35555a9
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[c][cpp] Expose colors on bones, attachments. Closes #1823
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2021-06-14 14:50:07 +02:00 |
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Mario Zechner
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4715608108
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[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
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2021-06-07 16:13:25 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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64852ddc96
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[cpp] Ported all skin API changes, see #841.
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2019-06-04 10:30:02 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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bb48f1466b
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[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
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2018-09-28 16:47:19 +02:00 |
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badlogic
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878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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badlogic
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bd665df1d3
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[cpp] Cleaned up API.
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2018-03-05 16:58:12 +01:00 |
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badlogic
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9ceec41432
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[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
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badlogic
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7a18b81226
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[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
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badlogic
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a8af3fa07e
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[cpp] First Clang-Tidy run.
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2018-02-16 17:36:07 +01:00 |
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badlogic
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895407b69d
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[cpp] Replaced all usages of std::string (except in RTTI) with custom String. Fixed a bunch of unnecessary copies/pass by values.
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2018-02-16 16:51:55 +01:00 |
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badlogic
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11d0a47360
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[cpp] Fixed up memory issues & crashes. HashMap is a linked list atm, need a better replacement.
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2018-02-15 18:45:24 +01:00 |
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badlogic
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7180f17af2
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[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
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2018-02-01 17:40:55 +01:00 |
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Stephen Gowen
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d403db2754
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Forgot to move the namespace braces.
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2017-12-13 12:08:23 -05:00 |
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Stephen Gowen
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64fd7c2886
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Moving Braces to Same Line
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2017-12-12 10:51:11 -05:00 |
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Stephen Gowen
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8b53400425
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wip
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2017-11-25 17:47:43 -05:00 |
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Stephen Gowen
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5bba269f13
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Changing RTTI to SPINE_RTTI and RTTI.h/cpp to SpineRTTI.h/cpp
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2017-11-19 19:01:30 -05:00 |
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Stephen Gowen
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d80a00ead6
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wip
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2017-11-12 17:27:09 -05:00 |
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Stephen Gowen
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38f4fdde28
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Okay, gonna do this properly. Will use spine-c AND spine-cpp in parallel. This will be good for benchmarking during and after development.
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2017-09-29 12:18:02 -04:00 |
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Stephen Gowen
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4e542e2931
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Initial Commit, nothing special going on here yet!
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2017-09-27 16:42:00 -04:00 |
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