Mario Zechner
|
de697385fc
|
[runtimes] Fix up README.md files using correct editor version.
|
2021-06-14 15:31:17 +02:00 |
|
Harald Csaszar
|
602aa0f109
|
[examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format.
|
2021-05-27 21:15:35 +02:00 |
|
Harald Csaszar
|
8bced33fc6
|
[xna] Fixed a compile error in Atlas loading (in a non-Unity #if codebranch).
|
2021-05-27 19:41:45 +02:00 |
|
Harald Csaszar
|
2b21c8f8d2
|
Merge branch '3.8' into 4.0-beta
|
2021-04-02 10:22:34 +02:00 |
|
Harald Csaszar
|
1057889c21
|
[xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868.
|
2021-03-26 09:49:19 +01:00 |
|
Harald Csaszar
|
4fb6a7f535
|
Merge branch '3.8' into 4.0-beta
|
2021-03-24 19:28:22 +01:00 |
|
Harald Csaszar
|
cd3b9816c2
|
[xna] Fixed an example shader fx compile error (occurring under some setups) at a pow() call.
|
2021-03-22 15:16:43 +01:00 |
|
badlogic
|
688d855006
|
[runtimes] Updated examples with Editor version 4.0.58-beta.
|
2021-03-01 10:05:26 +01:00 |
|
Harald Csaszar
|
e5be13e3d6
|
Merge branch '3.8' into 4.0-beta
|
2020-11-19 20:09:57 +01:00 |
|
Harald Csaszar
|
968a7b5777
|
[xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices.
|
2020-11-19 20:06:39 +01:00 |
|
Harald Csaszar
|
a67e138f90
|
[xna] Cleanup of examples assets and code, added missing raptor_normals.png file.
|
2020-11-19 19:53:05 +01:00 |
|
Harald Csaszar
|
e0a3fb29d1
|
[xna] Added missing raptor_normals.png file to repository.
|
2020-11-19 19:44:37 +01:00 |
|
Harald Csaszar
|
bf4df3b5f3
|
Merge branch '3.8' into 4.0-beta
|
2020-11-16 21:31:57 +01:00 |
|
Harald Csaszar
|
98bb7340a8
|
[xna] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
|
2020-11-16 21:28:12 +01:00 |
|
badlogic
|
42b7efdcd6
|
[xna] Fix CRLF.
|
2020-11-13 09:32:03 +01:00 |
|
Harald Csaszar
|
c223481255
|
[csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes.
|
2020-11-03 18:25:32 +01:00 |
|
badlogic
|
81aee82c91
|
Merge branch '3.8' into 4.0-beta
|
2020-10-29 15:43:48 +01:00 |
|
badlogic
|
44e9a0e5c3
|
[xna] Fixes #1782, wrong indexing of debug polygon vertices in renderer.
|
2020-10-29 15:43:33 +01:00 |
|
badlogic
|
ee3f088e6c
|
Merge branch '3.8' into 4.0-beta
|
2020-10-23 11:26:34 +02:00 |
|
Harald Csaszar
|
16e02fdad6
|
[xna] Changed SkeletonDebugRenderer bone color attributes to public so that they can be modified by users.
|
2020-10-19 14:35:31 +02:00 |
|
Nathan Sweet
|
98a6c8f696
|
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
|
2020-10-10 16:22:40 -07:00 |
|
Harald Csaszar
|
95e147d898
|
Merge branch '3.8' into 3.9-beta
|
2020-03-20 19:39:37 +01:00 |
|
Harald Csaszar
|
e1274f096d
|
[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
|
2020-03-20 19:37:39 +01:00 |
|
Harald Csaszar
|
6defe69d72
|
Merge branch '3.8' into 3.9-beta
|
2020-02-20 19:44:01 +01:00 |
|
Harald Csaszar
|
8558aa6258
|
[xna] Added ZSpacing parameter at SkeletonRenderer.
|
2020-02-20 19:43:20 +01:00 |
|
Harald Csaszar
|
3a17f791d9
|
Merge branch '3.8' into 3.9-beta
|
2020-02-18 20:02:27 +01:00 |
|
Harald Csaszar
|
1d824358d1
|
[xna] Added example SpineEffectOutline.fx to show how to achieve outlines in xna.
|
2020-02-18 20:01:55 +01:00 |
|
badlogic
|
934bec56b7
|
Merge branch '3.8' into 3.9-beta
|
2019-12-20 12:27:35 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
Harald Csaszar
|
6730852e86
|
[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
|
2019-11-27 12:20:56 +01:00 |
|
Harald Csaszar
|
c771fabf5d
|
[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
|
2019-11-27 12:20:05 +01:00 |
|
Harald Csaszar
|
56e950e3a7
|
[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
|
2019-11-26 13:39:32 +01:00 |
|
Harald Csaszar
|
0b3db3142a
|
[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
|
2019-11-26 13:36:03 +01:00 |
|
NathanSweet
|
45362e60bf
|
[all] Source clean up, formatting, and tabs for indentation.
|
2019-08-28 17:36:51 +02:00 |
|
NathanSweet
|
842dffbd83
|
[all] Source clean up, formatting, and tabs for indentation.
|
2019-08-27 15:57:14 +02:00 |
|
badlogic
|
9040824e2b
|
Merge branch '3.8' into 3.9-beta
|
2019-08-05 17:41:29 +02:00 |
|
badlogic
|
bb51ec7f23
|
Updated examples, removed stretch-ik stretchyman.
|
2019-08-05 17:31:15 +02:00 |
|
badlogic
|
f2be7423da
|
Updated README.mds to specify correct Spine Editor version compatibility.
|
2019-08-05 14:54:07 +02:00 |
|
badlogic
|
f8f495524e
|
Updated example exports, fixed up example projects with mix-and-match skin api demo.
|
2019-07-09 13:47:05 +02:00 |
|
badlogic
|
bbce5b915d
|
Updated README.mds.
|
2019-06-26 13:53:12 +02:00 |
|
badlogic
|
04644caf70
|
[xna][monogame] Updated examples used in XNA/Monogame example project.
|
2019-06-21 17:50:16 +02:00 |
|
badlogic
|
6850a019ec
|
Updated examples again, final binary format change.
|
2019-06-19 18:02:20 +02:00 |
|
badlogic
|
5f13f1b8e6
|
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
|
2019-06-19 16:56:47 +02:00 |
|
badlogic
|
5d974e4480
|
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
|
2019-06-13 15:58:16 +02:00 |
|
badlogic
|
1ec6e26b71
|
Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
|
2019-06-05 11:20:43 +02:00 |
|
badlogic
|
4f3d2d8057
|
Merge branch '3.7' into 3.8-beta
|
2019-05-03 10:53:34 +02:00 |
|
badlogic
|
849e9acc7e
|
Updated READMEs.
|
2019-05-03 10:51:33 +02:00 |
|
badlogic
|
09130b15df
|
Merge branch '3.7' into 3.8-beta
|
2019-05-02 11:43:36 +02:00 |
|
badlogic
|
7f7e5f0fec
|
Updated license headers and LICENSE files.
|
2019-05-02 11:38:19 +02:00 |
|
badlogic
|
c68d85a1fc
|
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
|
2019-04-16 14:06:41 +02:00 |
|