37 Commits

Author SHA1 Message Date
NathanSweet
593956b51d Added IK, refactoring.
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
2014-08-31 15:24:36 +02:00
Furkan Üzümcü
cbb775af97 Static cast rgba value
Add static_cast to the rgba valuse to cast them to sf::Uint8, so that
compiler warnings can be avoided.
2014-07-17 03:45:31 +03:00
NathanSweet
da960ae935 Fixed leak. 2014-05-21 20:08:17 +02:00
NathanSweet
066fa3dcae Fixed TrackEntry leak. 2014-05-17 23:21:22 +02:00
NathanSweet
17c03bf44a Skinning for spine-sfml. 2014-04-29 00:48:23 +02:00
NathanSweet
82ea243dbb Meshes for spine-sfml.
No FFD or skinning yet.
2014-04-29 00:32:19 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
2bff08de4b Prefixed all spine-c structs and functions with "sp".
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
72339ba824 Bounding boxes for spine-c and spine-sfml. 2013-09-24 15:36:10 +02:00
NathanSweet
76778031ed Additive blending for spine-sfml. 2013-09-24 12:00:23 +02:00
NathanSweet
63f8e4ddaf Keyable draw order for spine-c. 2013-09-24 11:29:58 +02:00
NathanSweet
906ed5f0aa spine-c: inherit scale and rotation implemented. Allow to parse latest JSON. 2013-09-23 20:35:43 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
64a0a07373 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 16:54:13 +02:00
NathanSweet
55d374f2ee Removed old structs. 2013-04-19 15:45:10 +02:00
NathanSweet
2bc3f511a1 Refactoring to make extension easier.
Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
2013-04-17 22:08:53 +02:00
NathanSweet
e56050e3a7 Better class extension. 2013-04-11 06:06:23 +02:00
NathanSweet
6780447b83 Fancier C++/ObjC APIs to avoid C API with simple usage.
NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
a398fe6201 Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file. 2013-04-03 03:37:52 +02:00
NathanSweet
b4c67812e9 Animation state example for SFML to match other runtimes. 2013-04-03 02:15:58 +02:00
NathanSweet
ca163b5e52 Moar refuctoring. All the refuctorings are belong to Spine. 2013-04-02 02:47:11 +02:00
NathanSweet
e3cc3e4fb2 Clean up. 2013-04-01 20:21:31 +02:00
NathanSweet
6076689082 Moved drawing stuff into SkeletonDrawable. 2013-04-01 19:24:02 +02:00
NathanSweet
ad67dae2e0 Include guard. 2013-04-01 14:40:55 +02:00
NathanSweet
a3f23dd4bf Refactoring for cleaner OOP. 2013-03-31 20:09:37 +02:00
NathanSweet
7707f3517f License headers. 2013-03-30 19:12:33 +01:00
NathanSweet
1be279e4e8 Better spine-c example. 2013-03-30 18:25:46 +01:00
NathanSweet
6765ec4235 C runtime works! 2013-03-30 17:52:25 +01:00
NathanSweet
9a0085c36b So close, but alas must sleep :( 5am! 2013-03-30 04:53:47 +01:00
NathanSweet
596b515e66 Refactoring. 2013-03-30 04:14:51 +01:00