Harald Csaszar
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39a957c91f
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[unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset.
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2023-07-19 11:39:52 +02:00 |
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Harald Csaszar
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723f689527
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[unity] Added SkeletonGraphic example component variants for "4 Object Oriented Sample" for canvas coord conversion.
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2023-06-13 16:36:11 +02:00 |
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Harald Csaszar
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ddb05fe469
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[unity] Increased package version numbers for previous commit ba99dda.
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2023-05-16 13:39:24 +02:00 |
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Harald Csaszar
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149aad2fa0
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[unity] Fixed RenderExistingMesh not updating when "Reload Scene" is disabled. Closes #2291.
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2023-05-12 17:41:32 +02:00 |
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Harald Csaszar
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3250e74e26
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[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
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2021-11-03 15:26:22 +01:00 |
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Harald Csaszar
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91f7969cdc
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[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676.
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2021-09-14 17:12:50 +02:00 |
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Harald Csaszar
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8a79009d4e
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[unity] Updated version numbers to 3.9 in package.json files added in last commit on 3.8 branch. See #1276.
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2020-04-06 18:07:44 +02:00 |
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Harald Csaszar
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3321751f98
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[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276.
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2020-04-06 18:01:40 +02:00 |
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