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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 22:34:53 +08:00
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7,661 Commits 17 Branches 33 Tags
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8 Commits

Author SHA1 Message Date
Harald Csaszar
39a957c91f [unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset. 2023-07-19 11:39:52 +02:00
Harald Csaszar
723f689527 [unity] Added SkeletonGraphic example component variants for "4 Object Oriented Sample" for canvas coord conversion. 2023-06-13 16:36:11 +02:00
Harald Csaszar
ddb05fe469 [unity] Increased package version numbers for previous commit ba99dda. 2023-05-16 13:39:24 +02:00
Harald Csaszar
149aad2fa0 [unity] Fixed RenderExistingMesh not updating when "Reload Scene" is disabled. Closes #2291. 2023-05-12 17:41:32 +02:00
Harald Csaszar
3250e74e26 [csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0. 2021-11-03 15:26:22 +01:00
Harald Csaszar
91f7969cdc [csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676. 2021-09-14 17:12:50 +02:00
Harald Csaszar
8a79009d4e [unity] Updated version numbers to 3.9 in package.json files added in last commit on 3.8 branch. See #1276. 2020-04-06 18:07:44 +02:00
Harald Csaszar
3321751f98 [unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276. 2020-04-06 18:01:40 +02:00
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