43 Commits

Author SHA1 Message Date
Mario Zechner
8210d25e2e [cpp] Inherit timeline, latest ports from reference implementation, excluding loaders 2024-03-28 12:09:20 +01:00
Mario Zechner
5ffdcdb1e6 [cpp] Initial pass at physics, incomplete 2023-12-22 17:26:49 +01:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 2023-02-17 14:25:41 +01:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
857b2b64d8 [cpp] port of constraint application oder, see #1896 2021-06-07 16:45:14 +02:00
Mario Zechner
4715608108 [c][cpp] Fix remaining 4.0 porting bugs, apply formatter. 2021-06-07 16:13:25 +02:00
badlogic
7b154fb92f [cpp] More 4.0 porting, all of animation and timelines. 2021-03-03 16:46:54 +01:00
badlogic
653c06a6b8 [cpp] 4.0 port, half done. 2021-03-02 16:54:14 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
badlogic
29322c5c51 [cpp] Ported skin bones/constraints changes. See #1346. 2019-06-06 14:13:23 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
bb48f1466b [cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error. 2018-09-28 16:47:19 +02:00
badlogic
1454f8a97a [ue4] Fixed up spine-cpp for use in UE4. 2018-06-06 15:44:09 +02:00
badlogic
878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 2018-05-30 17:31:11 +02:00
badlogic
bd665df1d3 [cpp] Cleaned up API. 2018-03-05 16:58:12 +01:00
badlogic
9ceec41432 [cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code. 2018-03-05 14:32:09 +01:00
badlogic
9cdf4c69ed [cpp] Formatting & cleanup 2018-02-28 15:49:30 +01:00
badlogic
7a18b81226 [cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint. 2018-02-23 15:45:45 +01:00
badlogic
11d0a47360 [cpp] Fixed up memory issues & crashes. HashMap is a linked list atm, need a better replacement. 2018-02-15 18:45:24 +01:00
badlogic
7180f17af2 [cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046. 2018-02-01 17:40:55 +01:00
Stephen Gowen
d403db2754 Forgot to move the namespace braces. 2017-12-13 12:08:23 -05:00
Stephen Gowen
64fd7c2886 Moving Braces to Same Line 2017-12-12 10:51:11 -05:00
Stephen Gowen
e24b061c61 Yay, now the C++ Runtime passes all the same tests as the C Runtime! 2017-12-08 14:15:30 -05:00
Stephen Gowen
8f28ae1c2d Almost done with SkeletonBinary 2017-12-03 13:15:57 -05:00
Stephen Gowen
3fc2f08ff6 Okay, AnimationState is done, on to SkeletonJson and SkeletonBinary 2017-12-02 14:46:48 -05:00
Stephen Gowen
3038a90cc5 Timelines are done. 2017-11-26 11:46:06 -05:00
Stephen Gowen
8b53400425 wip 2017-11-25 17:47:43 -05:00
Stephen Gowen
5bba269f13 Changing RTTI to SPINE_RTTI and RTTI.h/cpp to SpineRTTI.h/cpp 2017-11-19 19:01:30 -05:00
Stephen Gowen
d80a00ead6 wip 2017-11-12 17:27:09 -05:00
Stephen Gowen
e91a12cff1 wip 2017-11-09 11:04:29 -05:00
Stephen Gowen
87a18e22b8 wip
Almost ready to implement file loading
2017-10-29 20:54:08 -04:00
Stephen Gowen
873b4d397f wip 2017-10-24 20:54:27 -04:00
Stephen Gowen
d7a569d47d wip 2017-10-22 21:08:29 -04:00
Stephen Gowen
9129d64100 wip 2017-10-21 11:34:38 -04:00
Stephen Gowen
072ada4c5c wip 2017-10-17 18:05:43 -04:00
Stephen Gowen
210e492d79 wip 2017-10-15 20:53:02 -04:00
Stephen Gowen
fc09ed9745 wip 2017-10-13 15:31:58 -04:00
Stephen Gowen
26eabbf1df wip 2017-10-08 19:03:24 -04:00
Stephen Gowen
d173aa7e7d wip 2017-10-03 16:09:03 -04:00
Stephen Gowen
38f4fdde28 Okay, gonna do this properly. Will use spine-c AND spine-cpp in parallel. This will be good for benchmarking during and after development. 2017-09-29 12:18:02 -04:00
Stephen Gowen
4e542e2931 Initial Commit, nothing special going on here yet! 2017-09-27 16:42:00 -04:00