Harald Csaszar
|
3be202711c
|
[unity] Added a warning box when URP Sprite shader is improperly configured for receiving shadows ('Add Normals' needs to be enabled). Closes #1726.
|
2020-07-24 14:25:41 +02:00 |
|
Harald Csaszar
|
96bb3630f2
|
[unity] Fixed a bug where _STRAIGHT_ALPHA_INPUT shader keyword was not set when default import settings are applied automatically (bool parameter was set, but the keyword would only be added when the Inspector is active).
|
2020-04-29 19:37:04 +02:00 |
|
Harald Csaszar
|
804d1156da
|
[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524.
|
2020-02-05 20:24:50 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
Harald Csaszar
|
40e69c9164
|
[unity] Minor: Improved material settings warning text to be more precise.
|
2019-09-03 12:39:32 +02:00 |
|
NathanSweet
|
842dffbd83
|
[all] Source clean up, formatting, and tabs for indentation.
|
2019-08-27 15:57:14 +02:00 |
|
Harald Csaszar
|
4741279d7d
|
[unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335.
|
2019-07-24 15:12:25 +02:00 |
|
Harald Csaszar
|
195ae91db1
|
[unity] New separate LWRP shaders UPM package content added to repository. Cleanup and restructuring / adaptations of existing shaders. Added and improved warnings in case of problematic texture and material settings. See #1255.
|
2019-07-14 22:56:49 +02:00 |
|