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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-14 11:01:36 +08:00
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5,697 Commits 17 Branches 33 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
3c06a0881f [ue4] Clean-up of assets and build scripts. 2019-01-17 16:35:03 +01:00
badlogic
90112276d4 [ue4] Clean-up of UE4 example game build file. 2018-09-25 16:08:46 +02:00
badlogic
fbd8fa5bea [ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting. 2018-06-07 15:44:51 +02:00
badlogic
91d44b29fd [c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements. 2017-08-29 15:19:33 +02:00
badlogic
15011e81b7 [ue4] Added simple C++ example 2017-07-04 11:21:12 +02:00
badlogic
37f555a5c7 [ue4] Removed ProceduralMeshComponent reference from example project. Breaks HTML5 build. Thanks @NuLL3rr0r 2017-06-20 19:46:34 +02:00
Mohammad S. Babaei
d4d2165b25 [ue4] make the plugin build on UE 4.16.x (#922) 2017-06-11 21:33:14 +02:00
badlogic
27926682d6 [ue4] Start anew 2016-11-29 14:36:39 +01:00
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