badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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efa2f89289
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[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
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2016-07-15 12:12:02 +02:00 |
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NathanSweet
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f6e4027ef1
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Reverting corrupt files.
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2015-11-04 09:15:04 +01:00 |
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NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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NathanSweet
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84a80feccc
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IK constraints for spine-as3.
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2014-09-30 01:27:01 +02:00 |
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NathanSweet
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4eb73738c2
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Fixed spine-starling meshes with a Starling atlas. Better examples.
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2014-07-25 19:39:45 +02:00 |
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NathanSweet
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6b9d514ca7
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Meshes, FFD and skinning for spine-starling.
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2014-06-02 15:33:22 +02:00 |
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NathanSweet
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d46ab513c8
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Brings spine-starling up to date with spine-as3.
No mesh rendering yet.
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2014-05-21 22:29:43 +02:00 |
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NathanSweet
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9787e7cee7
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Returned example to use spineboy.
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2014-01-17 00:58:01 +01:00 |
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NathanSweet
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725fd49c77
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Support for Atlas with spine-starling in addition to Starling's texture atlas.
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2013-10-30 22:27:06 +01:00 |
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NathanSweet
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131cdbd576
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AS3 and Starling runtimes.
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2013-04-30 19:18:39 +02:00 |
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