13 Commits

Author SHA1 Message Date
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
efa2f89289 [as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample 2016-07-15 12:12:02 +02:00
NathanSweet
f6e4027ef1 Reverting corrupt files. 2015-11-04 09:15:04 +01:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
84a80feccc IK constraints for spine-as3. 2014-09-30 01:27:01 +02:00
NathanSweet
4eb73738c2 Fixed spine-starling meshes with a Starling atlas. Better examples. 2014-07-25 19:39:45 +02:00
NathanSweet
6b9d514ca7 Meshes, FFD and skinning for spine-starling. 2014-06-02 15:33:22 +02:00
NathanSweet
d46ab513c8 Brings spine-starling up to date with spine-as3.
No mesh rendering yet.
2014-05-21 22:29:43 +02:00
NathanSweet
9787e7cee7 Returned example to use spineboy. 2014-01-17 00:58:01 +01:00
NathanSweet
725fd49c77 Support for Atlas with spine-starling in addition to Starling's texture atlas. 2013-10-30 22:27:06 +01:00
NathanSweet
131cdbd576 AS3 and Starling runtimes. 2013-04-30 19:18:39 +02:00