Harald Csaszar
|
4ad9c4fa24
|
[unity] minor formatting: changes to please format checks.
|
2021-11-16 18:08:54 +01:00 |
|
Harald Csaszar
|
90dd4bc8af
|
[unity] SkeletonRootMotion components now respect TransformConstraint timelines. Closes #1944.
|
2021-11-16 18:01:00 +01:00 |
|
Nathan Sweet
|
96a998b82d
|
Spine Runtimes License Agreement update (September 24, 2021).
|
2021-09-24 18:18:19 -10:00 |
|
Harald Csaszar
|
91f7969cdc
|
[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676.
|
2021-09-14 17:12:50 +02:00 |
|
Harald Csaszar
|
8770e319c5
|
[unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951.
|
2021-09-13 17:04:23 +02:00 |
|
Mario Zechner
|
d12b15ca8d
|
[csharp] Format all source code using formatters/.editorconfig
|
2021-08-18 18:59:53 +02:00 |
|
Harald Csaszar
|
32449a3b4d
|
[unity] SkeletonRootMotion component now offers a paramter to apply Rigidbody2D gravity. Defaults to false to keep existing behaviour. Closes #1941.
|
2021-08-16 18:17:19 +02:00 |
|
Harald Csaszar
|
e425d64d2c
|
[unity] Fixed RootMotion scripts in combination with Rigidbody components. Now works smoothly. Closes #1880.
|
2021-04-21 20:27:52 +02:00 |
|
Harald Csaszar
|
692eed3a75
|
[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876.
|
2021-04-14 17:56:59 +02:00 |
|
Harald Csaszar
|
dd7c3b1bcc
|
[unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876.
|
2021-04-12 17:31:00 +02:00 |
|
Harald Csaszar
|
7782b01cdf
|
[unity] Fixed a compile error occurring only on Unity 2017, Vector2 not supporting operator* (introduced by commit 758a83a). See #1876.
|
2021-04-09 17:30:55 +02:00 |
|
Harald Csaszar
|
758a83ac96
|
[unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876.
|
2021-04-09 17:15:45 +02:00 |
|
Harald Csaszar
|
7011a462db
|
[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754.
|
2020-09-02 19:48:28 +02:00 |
|
Harald Csaszar
|
528ab0cff2
|
[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
|
2020-07-03 14:59:14 +02:00 |
|