Randolph Burt
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2760fc3ddd
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Ensured MonoGame compatibility for Windows 8 Store Apps.
The security is such that you cannot load from a stream in the 'normal .net way' - you must instead use specific Windows.Storage methods.
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2013-06-18 23:37:30 +01:00 |
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NathanSweet
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1f8cad35eb
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Fix up property name case.
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2013-05-28 17:52:34 +02:00 |
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John Dy
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6c784ec0cd
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Added bone inherit rotation and scale in csharp
Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
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2013-05-27 16:45:40 +08:00 |
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NathanSweet
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803a8ab045
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Fixed animations with no bone keys.
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2013-04-23 21:53:36 +02:00 |
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NathanSweet
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5b346095cf
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Fixed curves for spine-csharp.
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2013-04-21 20:08:05 +02:00 |
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NathanSweet
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143f99a81f
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Refactoring for multi page atlas support.
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2013-04-17 22:09:58 +02:00 |
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NathanSweet
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23e04c3b08
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Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
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2013-04-16 12:44:55 +02:00 |
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NathanSweet
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75e0f68832
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AnimationState for spine-csharp.
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2013-04-15 11:16:58 +02:00 |
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NathanSweet
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087b0cd874
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Readers, not streams.
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2013-04-13 19:25:05 +02:00 |
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NathanSweet
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3b1cf6579c
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Refactoring.
API clean up, better JSON parsing, better atlas, easier to extend.
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2013-04-13 19:17:37 +02:00 |
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NathanSweet
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977122f41c
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Removed use of Tuple, unsupported on WP XNA.
Made parsing floats not locale specific.
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2013-04-13 10:12:42 +02:00 |
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Randolph Burt
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ea5849764d
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Fix parsing Animation/slots in SkeletonJson.cs
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2013-04-11 20:56:00 +01:00 |
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NathanSweet
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f935a4ede0
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License headers.
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2013-04-11 10:42:24 +02:00 |
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NathanSweet
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4a354f4565
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Generic C# runtime & XNA runtime.
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2013-04-11 10:25:12 +02:00 |
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