14 Commits

Author SHA1 Message Date
Randolph Burt
2760fc3ddd Ensured MonoGame compatibility for Windows 8 Store Apps.
The security is such that you cannot load from a stream in the 'normal .net way' - you must instead use specific Windows.Storage methods.
2013-06-18 23:37:30 +01:00
NathanSweet
1f8cad35eb Fix up property name case. 2013-05-28 17:52:34 +02:00
John Dy
6c784ec0cd Added bone inherit rotation and scale in csharp
Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
2013-05-27 16:45:40 +08:00
NathanSweet
803a8ab045 Fixed animations with no bone keys. 2013-04-23 21:53:36 +02:00
NathanSweet
5b346095cf Fixed curves for spine-csharp. 2013-04-21 20:08:05 +02:00
NathanSweet
143f99a81f Refactoring for multi page atlas support. 2013-04-17 22:09:58 +02:00
NathanSweet
23e04c3b08 Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna. 2013-04-16 12:44:55 +02:00
NathanSweet
75e0f68832 AnimationState for spine-csharp. 2013-04-15 11:16:58 +02:00
NathanSweet
087b0cd874 Readers, not streams. 2013-04-13 19:25:05 +02:00
NathanSweet
3b1cf6579c Refactoring.
API clean up, better JSON parsing, better atlas, easier to extend.
2013-04-13 19:17:37 +02:00
NathanSweet
977122f41c Removed use of Tuple, unsupported on WP XNA.
Made parsing floats not locale specific.
2013-04-13 10:12:42 +02:00
Randolph Burt
ea5849764d Fix parsing Animation/slots in SkeletonJson.cs 2013-04-11 20:56:00 +01:00
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
4a354f4565 Generic C# runtime & XNA runtime. 2013-04-11 10:25:12 +02:00