badlogic
0dcdfd411d
[ue4] Prevent clang-format from reordering includes
...
.generated.h files must come last, but there's no way to specify this to clang-format.
2021-07-01 12:13:15 +02:00
badlogic
fa2dd77305
[ue4] Revert header order imposed by spotless.
2021-07-01 11:46:54 +02:00
badlogic
87658c7d31
[c][cpp] Spotless formatter
2021-07-01 10:40:18 +02:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
79e4f9ca69
[ue4] Only show preview animation and skin in editor viewports.
2019-03-08 16:37:22 +01:00
badlogic
8018bdfa23
[ue4] Rename category of preview properties.
2019-03-07 18:10:19 +01:00
badlogic
cef191f6c6
[ue4] Fixed segfault in SpineSkeletonDataAsset. Added PreviewAnimation and PreviewSkin to SpineSkeletonAnimationComponent. Enter the name of an animation or skin and it will be previewed live in the editor view. Use an empty string to reset the animation or skin.
2019-03-06 16:54:47 +01:00
badlogic
75f21f846c
[ue4] Query methods for SpineSkeletonComponent and UTrackEntry. Closes #1289 .
2019-03-06 15:11:24 +01:00
badlogic
8fe981cfe1
[ue4] Fixed up PR #1251 .
2019-01-23 16:42:38 +01:00
badlogic
4c9ec06083
[ue4] Updated sample project to require UE 4.21+. Fixed shadowing local variables. See #1250 .
2019-01-17 16:19:12 +01:00
Carlos Ibanez
b21ecba445
- (UE4) Changes meant to support PaperZD or any other external plugins which need to interface directly with the renderer.
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- (UE4) Added skeleton animation caching on SkeletonRenderer to avoid
per tick searches which are costly. The skeleton animation component can
be setup externally.
- (UE4) Added bAutoPlays members to AnimationComponent, so the skeleton
doesn't update automatically if its needed.
- (UE4) Added SetPlaybackTime method to AnimationComponent.
2019-01-14 12:06:59 -03:00
badlogic
1454f8a97a
[ue4] Fixed up spine-cpp for use in UE4.
2018-06-06 15:44:09 +02:00
badlogic
4b4c3aba22
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
2017-05-22 18:00:59 +02:00
shiverbrock
4502a432da
[ue4] Made compiling in VS work; defined behavior for GetTrackEntry() ( #836 )
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* Added include so that compiling in VS works.
* Actually defined behavior for GetTrackEntry()
2017-02-21 11:26:07 +01:00
badlogic
f7f5f3a71f
[ue4] Better category names
2016-12-21 16:01:27 +01:00
badlogic
7b27ecda89
[ue4] Fixed license headers
2016-12-15 13:52:44 +01:00
badlogic
84766e3a99
[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
2016-12-13 16:39:33 +01:00
badlogic
c66088a3f2
[ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D
2016-12-13 12:06:27 +01:00
badlogic
724fdf13c0
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
2016-12-12 15:10:44 +01:00
badlogic
064303c77e
[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
2016-12-09 17:28:08 +01:00
badlogic
ff5792a96f
[ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper
2016-12-09 13:43:39 +01:00
badlogic
daca67f78a
[ue4] Added ability to listen for animation events on both the animation state and individual track entries.
2016-12-07 17:06:23 +01:00
badlogic
08db67ba1c
[ue4] Trying to get events working on UTrackEntry wrappers
2016-12-07 16:47:07 +01:00
badlogic
05f5bbeb1e
[ue4] Switched FTrackEntry to a UObject, should allow us to break it in blueprint editor
2016-12-06 16:13:35 +01:00
badlogic
f2e364be3e
[ue4] Refactored skeleton component into two classes, one holding the skeleton, another adding an animation state. Fixed up renderer to be able to deal with both.
2016-12-06 13:37:15 +01:00