Mario Zechner
61f63549d4
Apply tsfmt to TypeScript sources, formatting pass on .ts files.
2021-08-16 19:34:27 +02:00
Nathan Sweet
87b9821e00
[as3][c][cpp][cs][libgdx][lua] Fixed crash with path constraint proportional spacing and tangent rotate modes.
2021-06-30 14:11:26 -04:00
Nathan Sweet
a5be08a62a
More clean up.
2021-06-05 21:16:36 -04:00
Nathan Sweet
7df74c2fa4
Various fixes, clean up.
...
* Added missing CurveTimeline#shrink calls. c and cpp got BOZO comments until the method is added.
* SkeletonJson#readCurve clean up.
* ts, use shorthand for null checks.
* csharp, don't use unnecessary hasNext local.
2021-06-03 21:42:35 -04:00
Nathan Sweet
81744da44a
[ts] Port of fix for applying a constraint reverting changes from other constraints.
...
#1896
2021-05-31 01:42:33 -04:00
Nathan Sweet
05327b8d11
[ts] Clean up.
2021-05-30 16:53:56 -04:00
badlogic
cf728e25dc
[ts] More 4.0 porting, SkeletonJson and SkeletonBinary still broken.
2020-11-25 17:16:05 +01:00
badlogic
3863828c3e
[ts] Port of 4.0 changes, some kinks to be ironed out yet.
...
[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
4410672ce2
[ts] Updated all core API documentation. See #1506 .
2019-10-03 16:43:46 +02:00
badlogic
3aa14d9b86
[ts] Ported skin bones/constraints changes. See #1346 .
2019-06-04 15:53:34 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
Ivan Popelyshev
d55724a1b5
Make let not var ( #1298 )
2019-03-08 16:36:05 +01:00
badlogic
19fdea7d80
[ts] Fix path constraint for when path length is NaN. See #1230 .
2018-12-17 15:21:59 +01:00
badlogic
72d6be6a21
[ts] Port of fix for tangents at position 0 in PathConstraint. See #1198 .
2018-10-26 17:18:05 +02:00
badlogic
2e4d3a1808
[ts] port of PathConstraint changes, see #1109 .
2018-05-04 14:07:13 +02:00
badlogic
bcc7da56d2
[ts] Fix PathConstraint length spacing for zero length bones. See #1023 .
2017-10-20 11:09:42 +02:00
badlogic
84fe30a2bf
[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
2017-07-31 11:29:03 +02:00
badlogic
fcade28c7a
[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
2017-01-25 16:55:39 +01:00
badlogic
231bd26313
[ts] Fixed Path/TransformConstraint handling of reflection
2016-11-07 13:54:49 +01:00
badlogic
71702a451a
[ts] Updated spine-ts build
2016-10-17 14:16:30 +02:00
badlogic
bf5f0d808e
[ts] Updated to 3.5, constraint order from export, applied bone attributes. Changes to Animation and AnimationState have not been ported yet
2016-10-17 13:48:12 +02:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Nathan Sweet
698c4a1661
[ts] Added spine-ts runtime for TypeScript and JavaScript
2016-08-12 09:28:50 +02:00