Mario Zechner
|
53f69d0f48
|
[cpp] Removed VertexEffect, see #2076
|
2022-05-30 14:02:09 +02:00 |
|
Mario Zechner
|
a725dcd292
|
[c] Fix sequences for meshes, sanitizer warnings
|
2022-03-22 12:51:42 +01:00 |
|
Mario Zechner
|
1976a3e6ca
|
[cpp] Fix sequence timeline not setting renderer object correctly., formatting
|
2021-12-22 15:30:21 +01:00 |
|
Mario Zechner
|
1ac6c6bd35
|
[cpp] Initial port of sequences
Loaders require modifications, timeline needs to be added.
|
2021-11-17 15:32:35 +01:00 |
|
Nathan Sweet
|
96a998b82d
|
Spine Runtimes License Agreement update (September 24, 2021).
|
2021-09-24 18:18:19 -10:00 |
|
badlogic
|
87658c7d31
|
[c][cpp] Spotless formatter
|
2021-07-01 10:40:18 +02:00 |
|
Mario Zechner
|
857b2b64d8
|
[cpp] port of constraint application oder, see #1896
|
2021-06-07 16:45:14 +02:00 |
|
Mario Zechner
|
4715608108
|
[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
|
2021-06-07 16:13:25 +02:00 |
|
Mario Zechner
|
a71d73928d
|
[c] Fix frame and curve array initialization in timelines, add debugging methods.
|
2021-05-31 15:58:18 +02:00 |
|
badlogic
|
d37854e12d
|
[sfml] Fixes #1786, sfml-cpp example must keep debug extension alive.
|
2020-10-21 14:16:14 +02:00 |
|
badlogic
|
b4548b9166
|
[c][cpp] Closes #1742, incorrect rotation value applied for 2 bone IK.
|
2020-08-26 16:06:41 +02:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
badlogic
|
0f401bfb44
|
[sfml] Added IK demo. See #1532.
|
2019-10-25 14:43:17 +02:00 |
|
badlogic
|
e039625430
|
Removed stretchyman-stretchy-ik from all examples.
|
2019-08-05 17:41:15 +02:00 |
|
badlogic
|
f8f495524e
|
Updated example exports, fixed up example projects with mix-and-match skin api demo.
|
2019-07-09 13:47:05 +02:00 |
|
badlogic
|
f5632c4ef1
|
[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391.
|
2019-06-24 16:18:24 +02:00 |
|
badlogic
|
76af7851dc
|
[sfml] Added mix-and-match example. See #1375.
|
2019-06-13 17:10:17 +02:00 |
|
badlogic
|
29322c5c51
|
[cpp] Ported skin bones/constraints changes. See #1346.
|
2019-06-06 14:13:23 +02:00 |
|
badlogic
|
64852ddc96
|
[cpp] Ported all skin API changes, see #841.
|
2019-06-04 10:30:02 +02:00 |
|
badlogic
|
7f7e5f0fec
|
Updated license headers and LICENSE files.
|
2019-05-02 11:38:19 +02:00 |
|
badlogic
|
3093f3a79e
|
[sfml-cpp] Fix for owl sample.
|
2019-04-04 14:51:14 +02:00 |
|
badlogic
|
0e0ed6ef3a
|
[c][cpp] Port of additive blending fix, see #1322.
|
2019-04-04 14:33:41 +02:00 |
|
badlogic
|
688b661c12
|
Revert "[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries."
This reverts commit f5709a7bbc79733646d49581c78a0e93939974eb.
|
2019-02-18 11:39:19 +01:00 |
|
badlogic
|
f5709a7bbc
|
[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries.
|
2019-02-18 11:38:39 +01:00 |
|
badlogic
|
7a803f8b1b
|
Updated example project exports.
|
2018-12-03 17:12:03 +01:00 |
|
badlogic
|
c95af40579
|
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
|
2018-11-15 10:58:30 +01:00 |
|
badlogic
|
94eec340c4
|
[ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused.
|
2018-11-14 14:29:27 +01:00 |
|
badlogic
|
02c6f9cc63
|
[cpp][sfml] Backported changes from 3.7-beta-cpp branch. See #1192.
|
2018-10-15 13:56:53 +02:00 |
|
badlogic
|
454ecf0c2c
|
[cpp] Added event volume and balance, see #1171.
|
2018-09-06 15:27:49 +02:00 |
|
badlogic
|
4b66fffcd7
|
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
|
2018-08-14 14:30:11 +02:00 |
|
badlogic
|
5087cd0373
|
[cpp] Closes #1149, C++ EventTimeline had a bug that prevented it from firing events.
|
2018-07-24 16:33:20 +02:00 |
|
badlogic
|
5aab588928
|
[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
|
2018-07-23 15:16:21 +02:00 |
|
badlogic
|
265b18571c
|
Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
|
2018-05-24 15:30:58 +02:00 |
|
badlogic
|
b7ae63f743
|
Fixed crashes on MSVC.
|
2018-05-24 14:31:26 +02:00 |
|
badlogic
|
a3a0648ce7
|
[cpp] Fixes completion event firing for 0 duration animations. See #1112.
|
2018-05-16 11:52:28 +02:00 |
|
badlogic
|
0bbcd971e9
|
Ported first batch of last changes to runtimes.
|
2018-04-20 13:58:39 +02:00 |
|
badlogic
|
bd665df1d3
|
[cpp] Cleaned up API.
|
2018-03-05 16:58:12 +01:00 |
|
badlogic
|
e4a029e1a7
|
[cpp] Added VertexEffect.
|
2018-03-05 16:08:17 +01:00 |
|
badlogic
|
9ceec41432
|
[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
|
2018-03-05 14:32:09 +01:00 |
|
badlogic
|
99d3e15a18
|
[cpp] Fixed all the things by calloc'ing instead of allocing...
|
2018-02-26 16:34:43 +01:00 |
|
badlogic
|
7a18b81226
|
[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
|
2018-02-23 15:45:45 +01:00 |
|
badlogic
|
6e8f0eaa27
|
[cpp] More SkeletonBinary fixes.
|
2018-02-22 17:02:59 +01:00 |
|
badlogic
|
a8fd3e14be
|
[cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting.
|
2018-02-22 15:31:28 +01:00 |
|
badlogic
|
ed7dc4ea93
|
[cpp] Added preliminary SFML backend, fixed up a few APIs.
|
2018-02-21 17:52:56 +01:00 |
|
badlogic
|
2137dddf3b
|
[sfml] Added cpp backend, refactored build.
|
2018-02-05 13:52:37 +01:00 |
|