11 Commits

Author SHA1 Message Date
Luke Ingram
55d46f2019 [godot] Removes unnecessary files and comments.
Additionally, CI builds were failing due to the commit where SpineSkin
had an init() method added, but this caused Godot 3.x builds to fail.

Our formatter was also run, so it should no longer fail the format
check.
2025-12-15 18:12:36 -04:00
Luke Ingram
b6d76309f3 [godot] Addresses #2899, #2980, #2985
Addresses the loader/saver registration issue in #2899.

Additionally, makes it such that you can adjust the SpineSkeletonData in
the inspector without crashes. This appears to have been caused by a
dangling pointer.

Finally, double-clicking on JSON in the inspector opens the text editor
and does not crash the Godot editor.
2025-12-11 23:43:40 -04:00
Mario Zechner
97d49b37b7 License header update 2025-05-26 13:24:06 +02:00
Mario Zechner
42fea00bb0 Formatting 2025-02-26 13:39:58 +01:00
Mario Zechner
15cac5f9fc [godot] Closes #2747, rewrote the way we sync on-disk asset changes 2025-02-26 13:36:10 +01:00
Mario Zechner
e9b43f9c73 [godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp 2024-10-07 13:55:01 +02:00
Mario Zechner
eecca2bdfa [godot] Add SkeletonData::set_reference_scale/get_reference_scale 2024-04-04 16:39:32 +02:00
Mario Zechner
e623140c99 [godot] Port 4.2 changes and expose in GDScript/C# 2024-04-04 15:26:48 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
634028495f [godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs. 2023-02-08 13:01:13 +01:00
Mario Zechner
68b59271bb [godot] Backport to 4.1 2022-07-18 10:27:42 +02:00