Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
Conflicts:
spine-libgdx/.classpath
spine-libgdx/test/com/esotericsoftware/spine/MixTest.java
spine-libgdx/test/com/esotericsoftware/spine/SkeletonTest.java
*First Merge attempt.. may Gawd help us all. -Disk1of5.
*AnimationState.java
*AnimationStateTest.java
Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL
A few Idea project files where added. I left these in for easy future development with
Intellij Idea.