NathanSweet
e6d7cf8b26
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
...
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1
Refactoring: RegionAttachment vertices, texture->rendererObject...
...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
ed0bae85c3
AnimationState queued animation for more runtimes, plus fixes.
2013-04-27 14:33:38 +02:00
NathanSweet
cef85a86c7
Fixed issue #36 .
2013-04-26 00:59:36 +02:00
NathanSweet
1af04a720d
Spear for example.
2013-04-24 22:12:34 +02:00
NathanSweet
86e75d96d7
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 18:41:42 +02:00
NathanSweet
f2a08876c7
Support for disposing textures.
2013-04-18 12:20:24 +02:00
NathanSweet
143f99a81f
Refactoring for multi page atlas support.
2013-04-17 22:09:58 +02:00
NathanSweet
3df36416c5
Fixed spine-xns solution for VS2010.
2013-04-16 13:10:04 +02:00
NathanSweet
d4f2011aba
License headers.
2013-04-16 11:40:44 +02:00
NathanSweet
3b1cf6579c
Refactoring.
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API clean up, better JSON parsing, better atlas, easier to extend.
2013-04-13 19:17:37 +02:00
NathanSweet
2b49c59907
Updated to use goblins to test skins.
2013-04-13 10:12:58 +02:00
NathanSweet
c92748a622
Update projection matrix on begin.
2013-04-12 06:26:28 +02:00
NathanSweet
71bffc5356
Batch across skeletons.
2013-04-11 10:52:00 +02:00
NathanSweet
f935a4ede0
License headers.
2013-04-11 10:42:24 +02:00
NathanSweet
4a354f4565
Generic C# runtime & XNA runtime.
2013-04-11 10:25:12 +02:00