Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
badlogic
934bec56b7
Merge branch '3.8' into 3.9-beta
2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
151cf5143b
Merge branch '3.8' into 3.9-beta
2019-10-28 15:35:07 +01:00
badlogic
015de8ed4c
[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532 .
2019-10-28 15:34:53 +01:00
badlogic
db166b1b7b
Merge branch '3.8' into 3.9-beta
2019-09-11 16:20:00 +02:00
NathanSweet
45362e60bf
[all] Source clean up, formatting, and tabs for indentation.
2019-08-28 17:36:51 +02:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
Nathan Sweet
47dbc797ef
[cocos2d-objc] Tabs for indentation.
2019-08-20 17:24:52 +02:00
Nathan Sweet
c1e78c9486
[cocos2d-objc] Tabs for indentation.
2019-08-20 17:24:00 +02:00
badlogic
9040824e2b
Merge branch '3.8' into 3.9-beta
2019-08-05 17:41:29 +02:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
f2be7423da
Updated README.mds to specify correct Spine Editor version compatibility.
2019-08-05 14:54:07 +02:00
badlogic
c8867a98c4
[cocos2d-objc] Fixed calculation of bounding box.
2019-07-26 11:37:18 +02:00
badlogic
08c7c566f3
[cocos2d-objc] Fixed culling of attachments in SkeletonRenderer.m. See #1418 .
2019-07-25 15:16:55 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d
Updated README.mds.
2019-06-26 13:53:12 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00
badlogic
d9793e5df9
[cocos2dx][cocos2dobjc] Renderers must not render slots with inactive bones.
2019-06-06 16:33:30 +02:00
badlogic
1ec6e26b71
Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
2019-06-05 11:20:43 +02:00
badlogic
4f3d2d8057
Merge branch '3.7' into 3.8-beta
2019-05-03 10:53:34 +02:00
badlogic
849e9acc7e
Updated READMEs.
2019-05-03 10:51:33 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
badlogic
d907ad1610
[cocos2d-objc] Fixed project configuration for latest Xcode.
2019-03-01 11:53:32 +01:00
badlogic
4406cdfba0
Updated examples in example projects.
2019-02-19 15:59:30 +01:00
badlogic
691cb23218
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-12-03 17:18:04 +01:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
4fb76c8c0e
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-19 14:45:11 +01:00
badlogic
238523d0fc
Updated assets in all runtime example projects except Unity and UE4.
2018-11-19 13:28:58 +01:00
badlogic
990ccc4606
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-15 15:58:42 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
badlogic
7c398be3b6
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-09-06 16:01:12 +02:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
badlogic
3a64a3d389
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-09-03 15:16:37 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
badlogic
e724231c5f
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-14 15:09:15 +02:00
badlogic
4b66fffcd7
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
2018-08-14 14:30:11 +02:00
badlogic
f12728f0d2
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-09 15:18:15 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
badlogic
ca6a6fc930
Updated all READMEs.
2018-06-08 14:18:51 +02:00
badlogic
b547280eb9
Updated samples, added owl.
2018-01-18 15:18:31 +01:00
badlogic
d0cc44bfdb
Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
2017-10-04 15:08:22 +02:00