Harald Csaszar
|
602aa0f109
|
[examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format.
|
2021-05-27 21:15:35 +02:00 |
|
Harald Csaszar
|
8bced33fc6
|
[xna] Fixed a compile error in Atlas loading (in a non-Unity #if codebranch).
|
2021-05-27 19:41:45 +02:00 |
|
Harald Csaszar
|
2b21c8f8d2
|
Merge branch '3.8' into 4.0-beta
|
2021-04-02 10:22:34 +02:00 |
|
Harald Csaszar
|
1057889c21
|
[xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868.
|
2021-03-26 09:49:19 +01:00 |
|
badlogic
|
688d855006
|
[runtimes] Updated examples with Editor version 4.0.58-beta.
|
2021-03-01 10:05:26 +01:00 |
|
Harald Csaszar
|
e5be13e3d6
|
Merge branch '3.8' into 4.0-beta
|
2020-11-19 20:09:57 +01:00 |
|
Harald Csaszar
|
a67e138f90
|
[xna] Cleanup of examples assets and code, added missing raptor_normals.png file.
|
2020-11-19 19:53:05 +01:00 |
|
Harald Csaszar
|
e0a3fb29d1
|
[xna] Added missing raptor_normals.png file to repository.
|
2020-11-19 19:44:37 +01:00 |
|
Harald Csaszar
|
98bb7340a8
|
[xna] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
|
2020-11-16 21:28:12 +01:00 |
|
badlogic
|
42b7efdcd6
|
[xna] Fix CRLF.
|
2020-11-13 09:32:03 +01:00 |
|
Harald Csaszar
|
c223481255
|
[csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes.
|
2020-11-03 18:25:32 +01:00 |
|
Nathan Sweet
|
98a6c8f696
|
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
|
2020-10-10 16:22:40 -07:00 |
|
Harald Csaszar
|
e1274f096d
|
[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
|
2020-03-20 19:37:39 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
badlogic
|
bb51ec7f23
|
Updated examples, removed stretch-ik stretchyman.
|
2019-08-05 17:31:15 +02:00 |
|
badlogic
|
f8f495524e
|
Updated example exports, fixed up example projects with mix-and-match skin api demo.
|
2019-07-09 13:47:05 +02:00 |
|
badlogic
|
04644caf70
|
[xna][monogame] Updated examples used in XNA/Monogame example project.
|
2019-06-21 17:50:16 +02:00 |
|
badlogic
|
6850a019ec
|
Updated examples again, final binary format change.
|
2019-06-19 18:02:20 +02:00 |
|
badlogic
|
5f13f1b8e6
|
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
|
2019-06-19 16:56:47 +02:00 |
|
badlogic
|
5d974e4480
|
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
|
2019-06-13 15:58:16 +02:00 |
|
badlogic
|
1ec6e26b71
|
Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
|
2019-06-05 11:20:43 +02:00 |
|
badlogic
|
09130b15df
|
Merge branch '3.7' into 3.8-beta
|
2019-05-02 11:43:36 +02:00 |
|
badlogic
|
7f7e5f0fec
|
Updated license headers and LICENSE files.
|
2019-05-02 11:38:19 +02:00 |
|
badlogic
|
c68d85a1fc
|
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
|
2019-04-16 14:06:41 +02:00 |
|
badlogic
|
a29dbcaf97
|
[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
|
2019-04-11 16:16:25 +02:00 |
|
badlogic
|
4406cdfba0
|
Updated examples in example projects.
|
2019-02-19 15:59:30 +01:00 |
|
badlogic
|
7a803f8b1b
|
Updated example project exports.
|
2018-12-03 17:12:03 +01:00 |
|
badlogic
|
238523d0fc
|
Updated assets in all runtime example projects except Unity and UE4.
|
2018-11-19 13:28:58 +01:00 |
|
badlogic
|
c95af40579
|
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
|
2018-11-15 10:58:30 +01:00 |
|
pharan
|
cdc37a5554
|
[xna] Fix example code.
|
2018-10-09 07:09:40 +08:00 |
|
badlogic
|
a4584a1a1c
|
[ts] Added event volume and balance, see #1171.
|
2018-09-06 14:45:55 +02:00 |
|
badlogic
|
74734bc542
|
[runtimes] Re-exported samples with 3.7.
|
2018-09-03 15:16:20 +02:00 |
|
badlogic
|
4b66fffcd7
|
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
|
2018-08-14 14:30:11 +02:00 |
|
Mario Zechner
|
ac7fe7ca80
|
Updated examples to 3.7, including stretchy ik.
|
2018-08-03 14:57:10 +02:00 |
|
badlogic
|
b547280eb9
|
Updated samples, added owl.
|
2018-01-18 15:18:31 +01:00 |
|
badlogic
|
791d813bf1
|
[cs][xna] Fixed tint black, see #1003. Opened up Triangulator and SkeletonClipping for debug rendering.
|
2017-10-13 14:12:57 +02:00 |
|
badlogic
|
1535906511
|
[csharp] Fixed bug in triangulator, closes #937.
|
2017-07-21 16:46:45 +02:00 |
|
badlogic
|
d950da644f
|
[xna] More clipping debugging
|
2017-07-21 16:12:34 +02:00 |
|
badlogic
|
4b93db20fd
|
[xna] Also draw decomposed convex clipping polygons
|
2017-07-21 15:59:43 +02:00 |
|
badlogic
|
a5d2519f86
|
[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
|
2017-07-21 15:54:55 +02:00 |
|
badlogic
|
b6f88e81b0
|
Fixed XNA/MonoGame project
|
2017-07-11 16:33:14 +02:00 |
|
badlogic
|
9bd1153518
|
Updated examples and runtime demo code
|
2017-06-19 16:47:28 +02:00 |
|
badlogic
|
81f5b3fa79
|
[monogame] Added two color tinting.
|
2017-05-24 17:23:30 +02:00 |
|
badlogic
|
8fd8cfbf46
|
[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
|
2017-05-24 16:31:37 +02:00 |
|
badlogic
|
0d33ee5294
|
[xna] Updated samples
|
2017-04-21 10:46:58 +02:00 |
|
badlogic
|
f757b39fb1
|
[starling] Updated assets
|
2017-04-21 10:25:41 +02:00 |
|
badlogic
|
0fd553e75a
|
[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
|
2017-04-20 15:02:24 +02:00 |
|
badlogic
|
e5f9795d15
|
[xna] Refactored SkeletonMeshRenderer in preparation for clipping
|
2017-04-19 16:16:41 +02:00 |
|
badlogic
|
cd788ebbba
|
[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
|
2017-04-19 15:38:51 +02:00 |
|
badlogic
|
d7873928d1
|
[monogame] Updated project file and assets
|
2017-04-19 13:21:25 +02:00 |
|