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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-22 09:46:42 +08:00
Code Issues Packages Projects Releases Wiki Activity
8,588 Commits 18 Branches 33 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
Nathan Sweet
4116af02fa [libgdx] Added a Physics enum to updateWorldTransform and Updateable#update to control how physics and other non-deterministic updates are applied. 2023-09-28 16:35:25 -04:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Nathan Sweet
c47aa8eade [libgdx] Javadocs and clean up for tests. 2022-05-01 12:08:31 -04:00
Mario Zechner
90537ca2d9 [libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
#	spine-libgdx/build.gradle
2022-01-23 21:09:52 +01:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Nathan Sweet
db92cb3667 Update the asset manager for only 16ms, not until the next asset is loaded.
https://github.com/libgdx/libgdx/wiki/Managing-your-assets#optimize-loading
2021-09-20 23:28:58 -10:00
Nathan Sweet
4ecca69cff [libgdx] Added FboTest. Use ScreenUtils#clear. 2021-03-15 12:37:16 +01:00
Nathan Sweet
53c29ab95a Added SkeletonAssetManagerTest. 2020-12-02 11:49:47 -08:00
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