15 Commits

Author SHA1 Message Date
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
2b69bb2af5 [sdl] Fix up texture loader in C implementation. 2022-08-02 10:45:32 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
4715608108 [c][cpp] Fix remaining 4.0 porting bugs, apply formatter. 2021-06-07 16:13:25 +02:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
91d44b29fd [c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements. 2017-08-29 15:19:33 +02:00
badlogic
65d1f51acc [c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests. 2017-06-26 14:00:00 +02:00
badlogic
e324c05bfa [c] Ported latest anim state changes. 2017-05-18 13:10:07 +02:00
badlogic
d52ac2afd4 [c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short 2017-04-28 14:31:18 +02:00
badlogic
537f033dad [c] Added SkeletonClipping and unit/leak test 2017-04-27 14:19:02 +02:00
badlogic
59eb90eb66 [c] Added Triangulator. Decomposition is leaking. 2017-04-24 13:58:55 +02:00
badlogic
8feed9f455 [c] Formatting 2017-04-21 12:41:29 +02:00
badlogic
458c1bc19d [c] Added dynamic array. 2017-04-21 12:39:33 +02:00