Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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2b69bb2af5
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[sdl] Fix up texture loader in C implementation.
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2022-08-02 10:45:32 +02:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Mario Zechner
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4715608108
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[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
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2021-06-07 16:13:25 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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91d44b29fd
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[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
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2017-08-29 15:19:33 +02:00 |
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badlogic
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65d1f51acc
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[c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests.
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2017-06-26 14:00:00 +02:00 |
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badlogic
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e324c05bfa
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[c] Ported latest anim state changes.
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2017-05-18 13:10:07 +02:00 |
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badlogic
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d52ac2afd4
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[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
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2017-04-28 14:31:18 +02:00 |
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badlogic
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537f033dad
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[c] Added SkeletonClipping and unit/leak test
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2017-04-27 14:19:02 +02:00 |
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badlogic
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59eb90eb66
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[c] Added Triangulator. Decomposition is leaking.
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2017-04-24 13:58:55 +02:00 |
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badlogic
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8feed9f455
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[c] Formatting
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2017-04-21 12:41:29 +02:00 |
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badlogic
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458c1bc19d
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[c] Added dynamic array.
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2017-04-21 12:39:33 +02:00 |
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