badlogic
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ca6a6fc930
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Updated all READMEs.
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2018-06-08 14:18:51 +02:00 |
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badlogic
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fbd8fa5bea
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[ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting.
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2018-06-07 15:44:51 +02:00 |
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badlogic
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db504d7bc6
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Updated UE4 project to use 4.18.
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2018-02-13 14:09:43 +01:00 |
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badlogic
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e02f8b7a1c
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[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
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2017-08-29 11:37:19 +02:00 |
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badlogic
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369c85ab42
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[ue4] Updated to 4.16
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2017-06-14 15:17:48 +02:00 |
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badlogic
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cde9b3e89d
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[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
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2017-01-31 14:12:20 +01:00 |
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badlogic
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8532cc9366
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[ue4] Updated to 4.14.
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2016-12-15 14:45:10 +01:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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