badlogic
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653c06a6b8
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[cpp] 4.0 port, half done.
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2021-03-02 16:54:14 +01:00 |
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badlogic
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688d855006
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[runtimes] Updated examples with Editor version 4.0.58-beta.
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2021-03-01 10:05:26 +01:00 |
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badlogic
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ee3f088e6c
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Merge branch '3.8' into 4.0-beta
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2020-10-23 11:26:34 +02:00 |
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badlogic
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d37854e12d
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[sfml] Fixes #1786, sfml-cpp example must keep debug extension alive.
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2020-10-21 14:16:14 +02:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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badlogic
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c7a210a391
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Merge branch '3.8' into 4.0-beta
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2020-08-26 16:07:00 +02:00 |
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badlogic
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b4548b9166
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[c][cpp] Closes #1742, incorrect rotation value applied for 2 bone IK.
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2020-08-26 16:06:41 +02:00 |
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badlogic
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934bec56b7
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Merge branch '3.8' into 3.9-beta
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2019-12-20 12:27:35 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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bb003b6636
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Merge branch '3.8' into 3.9-beta
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2019-10-25 15:06:52 +02:00 |
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badlogic
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0f401bfb44
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[sfml] Added IK demo. See #1532.
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2019-10-25 14:43:17 +02:00 |
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NathanSweet
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45362e60bf
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-28 17:36:51 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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9040824e2b
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Merge branch '3.8' into 3.9-beta
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2019-08-05 17:41:29 +02:00 |
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badlogic
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e039625430
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Removed stretchyman-stretchy-ik from all examples.
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2019-08-05 17:41:15 +02:00 |
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badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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f2be7423da
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Updated README.mds to specify correct Spine Editor version compatibility.
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2019-08-05 14:54:07 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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f5632c4ef1
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[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391.
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2019-06-24 16:18:24 +02:00 |
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badlogic
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6850a019ec
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Updated examples again, final binary format change.
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2019-06-19 18:02:20 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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76af7851dc
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[sfml] Added mix-and-match example. See #1375.
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2019-06-13 17:10:17 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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29322c5c51
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[cpp] Ported skin bones/constraints changes. See #1346.
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2019-06-06 14:13:23 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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badlogic
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64852ddc96
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[cpp] Ported all skin API changes, see #841.
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2019-06-04 10:30:02 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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3093f3a79e
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[sfml-cpp] Fix for owl sample.
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2019-04-04 14:51:14 +02:00 |
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badlogic
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0e0ed6ef3a
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[c][cpp] Port of additive blending fix, see #1322.
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2019-04-04 14:33:41 +02:00 |
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badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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688b661c12
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Revert "[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries."
This reverts commit f5709a7bbc79733646d49581c78a0e93939974eb.
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2019-02-18 11:39:19 +01:00 |
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badlogic
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f5709a7bbc
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[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries.
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2019-02-18 11:38:39 +01:00 |
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badlogic
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bc5dc2b70b
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[cpp] Resolve shadowed variables, see #1250.
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2019-01-16 15:57:49 +01:00 |
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badlogic
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2a947536bc
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[sfml] Fixed README.
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2019-01-06 21:37:04 +01:00 |
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badlogic
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691cb23218
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-12-03 17:18:04 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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4fb76c8c0e
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-19 14:45:11 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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990ccc4606
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-15 15:58:42 +01:00 |
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badlogic
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939685f66c
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Added new PMA samples.
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2018-11-15 10:59:50 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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b2b2845f88
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-14 14:29:56 +01:00 |
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badlogic
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94eec340c4
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[ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused.
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2018-11-14 14:29:27 +01:00 |
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badlogic
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d361f45971
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-10-15 13:57:11 +02:00 |
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badlogic
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02c6f9cc63
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[cpp][sfml] Backported changes from 3.7-beta-cpp branch. See #1192.
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2018-10-15 13:56:53 +02:00 |
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