5 Commits

Author SHA1 Message Date
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
8b8896bbeb Fixed fo C++, really this time.
Fixed iOS project.
2013-04-06 17:57:45 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
b58d02ee4b Added animation state usage to example. 2013-04-02 18:45:47 +02:00
NathanSweet
0c1c0a3dc6 Separate projects for mac and ios. 2013-04-02 15:23:20 +02:00