Nathan Sweet
66951cb1d8
[ts] Player, mipmaps and anisotropic if available, otherwise use linear.
2021-06-22 18:09:37 -04:00
Nathan Sweet
43cb6dfe22
[ts] AssetManager and Player updates to support sharing assets.
...
* Removed # parsing from SpinePlayer, replaced with config.jsonField.
* Refactored AssetMananger to split downloading from asset creation.
* Allow Downloader to be specified in SpinePlayer config so multiple players don't download the same assets.
* Added AssetManager#loadJson so the text is only parsed once.
* TextureAtlas is still parsed multiple times. :(
* AssetMananger clean up, catch more errors, log error, don't keep rendering after an error.
2021-06-18 02:31:10 -04:00
MikalDev
93f1e546bb
Webworker support for SharedAssetManger
2020-09-15 15:56:23 -07:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
2b4c2bcf94
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
2017-04-18 15:37:44 +02:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
830a2ad040
[ts] Added playback controls to demos
2016-08-26 11:29:02 +02:00
badlogic
a69aec8a76
[ts] Added various helper classes to make writing demos easier
2016-08-24 15:58:31 +02:00
badlogic
22cc0993f7
[ts] Added AssetManager subclasses for WebGL and Canvas backend
2016-08-16 15:47:17 +02:00
badlogic
e72c9030eb
[ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends
2016-08-16 10:27:50 +02:00
Nathan Sweet
698c4a1661
[ts] Added spine-ts runtime for TypeScript and JavaScript
2016-08-12 09:28:50 +02:00