213 Commits

Author SHA1 Message Date
Davide
c9b040f797
[ts] Add spine-webcomponents package
* [ts] poc wegl overlay

* [ts] poc wegl overlay

* canvas4

* overlay 4

* overlay

* overlay fix scroll cut

* Zoom fix - WIP horizontal scroll bug see comment at line 495

* Scroll should be resolved

* web component

* Loading

* mostly work - when overflow top/bottom...are > 0, widgets slightly jump on up and down fast scroll.

* Renamed

* Add OffScreenUpdateBehaviour

* Fixed loading spinner example

* Translate is done each frame through requestAnimationFrame.

* Added clip.

* Removed SpineCanvasApp dependency.

* Removed code duplication for clipping into div

* Refactor drag logic. Drag works with clip too.

* WIP - Doc before refactor

* WIP - Refactor + animation and skin attribute change will reinit the widget

* Modified export script to copy chibi

* Fix zoom bug due to screen size remaining the same at different zoom level.

* Removed useless changes on other classes.

* Removed custom LoadingSpinnerWindget class. Added a new specific method in LoadingSpinner.

* Fix 1 pixel misalignment in non clip mode.

* Cleaned webcomponent example.

* Made span fps display configurable.

* Made some changes to make it work on old browsers.

* Manage lifecycle for Input and SpineWebComponentOverlay. Missing SpineWebComponentWidget.

* Managed lifecycle for SpineWebComponentWidget.

* Fixed input remove listener. Run tsfmt.

* Fixed infinite requestAnimationFrame calls.

* Fix x-axis and y-axis not working in clip mode.

* Fix widget using overlay before overlay webcomponent is fully upgraded.

* Restore resize observer since the window resize event does not fire on body resize, but on window resize. It's supported by 93% of the browsers.

* Add padding attributes/properties.

* Exposed parameters to set bounds.
Deeply changed how bounds work, especially for the fact that they are not auto recalculated anymore if the animation is changed (unless autoRecalculateBounds is set to true).

* Changes to make the widget more dynamic while changing attributes. See now webcomponent-gui.html.

* Initial support of spine-widget into scrollable containers, and overlay-id for multiple spine-overlay.
working

* WIP - Added/Changed:
- overlay loading: now overlay is moved as the last element from where it is inserted to avoid widgets covered by backgrounds of html elements after it.
- default overlayId
- widget position in overlay coordinates (worldX, worldY) (experimental)
- cursor position on widget world (cursorWorldX, cursorWorldY) (experimental)
- jsonSkeletonKey: allow to load a specific skeleton in json containing multiple skeletons
- onViewportManualStart: start the widget when in manual-start and enters the viewport the first time
- overlayAssignedPromise: a promise that resolves when the overlay is assigned to the widget. Reads the comment on it
- appendTo: to append the widget created using js and wait for the overlayAssignedPromise to resolve
- changed how loadingPromise works
- added cursorCanvasX, cursorCanvasY, cursorWorldX, cursorWorldY to overlay (experimental)

* Docs and minor fixes.

* Fixed example.

* Allow multiple widgets for the same HTMLElement

* Simplified clip to div by using scissor rather than changing viewport+camera.
In this way we can treat coordinates equally for cliped and not clipped widgets!

* Simplified drag calculation and drag debug removing an additional div.

* WIP - Add interactivity events. isdraggable is currently broken.

* Add interactivity events.

* Fixed a bug where an infinite loop occurred in Firefox when compareDocumentPosition results in DOCUMENT_POSITION_DISCONNECTED.

In both Chrome and Firefox, when an element is inside a webcomponent the comparison results in DOCUMENT_POSITION_DISCONNECTED. But in Firefox the element result in DOCUMENT_POSITION_FOLLOWING too, leading to an infinite loop.

* Fix physicsTranslate y opposite direction while dragging.

* Add followSlot method

* Add animations, animations-bound and default-mix attributes.

* Original event is passed to bounds and slot callbacks.

* Made overlay canvas size consistent across different browsers. Base size is not anymore the screen size due to browser limitations, but the window size. This will trigger additional canvas resize on window resize.

* Reduce DPI if canvas is too big to avoid page crash - this happen on webpage on mobile with high dpi and missing meta viewport tag with width=device-width.

* Pma properties on atlas is used to detect pma textures.

* Add rawData attribute to pass s stringified JSON object for inline base64 assets.

* format

* Prevent useless resize.

* Prevent error on disconnected callback

* Update tutorial.

* Fixed multiple click events on mobile touches. Add team example.

* Fixed slot interaction issue.

* Resize overlay when follow slot element is added.

* Add interactive widget example.

* Temporarily add windmill only manually to webgl assets

* Move getBounding in scrollable case.

* formatter

* Fixed overlay disconnectedCallback.

* Overlay should load not for DOMContentLoaded event only if document has already complete loading.

* Overlay parent bounding box determined only if necessary.

* Overlay needs to consider border if it's scrollable.

* Fixed issues with slot events on mobile.

* food app and cleanup

* Make overlayAssignedPromise private.

* Change scrollable to appendedToBody, make it private and determine it at dom connect.

* scrollable-tweak-off changed to no-auto-parent-transform.

* Update bounds and slot interaction method names.

* getHTMLElementReference to getHostElement.

* recalculateBounds and autoRecalculateBounds to calculateBounds and autoCalculateBounds.

* dpi to dpr and transform DPR to DevicePixelRatio when needed. Add @internal tag to internal fields.

* Properties rename.

* Better comments and variable names for canvas resize related stuff.

* callbacks renamed consistently.

* for each to for of.

* Update other names.

* onScreenManualStart to startWhenVisible. startWhenVisible set manualStart to true.

* fix return to continue in for of.

* Refcounter for asset manager and gl resources disposal for webcomponent.

* Fixes to asset manager ref counter.

* Add dispose example.

* Fix overlay init not completed in some scenario.
DOMContentLoaded is invoked only when document.readyState is interactive.

* Cleaned up examples.

* spinner to no-spinner.

* Move webcomponent to spine-widget folder.

* start won't reset bounds.

* Remove test file.

* Moved team example in its own page.

* Improved tutorial explanations.

* Moved some examples in their own pages.

* Formatter.

* Widgets dragged can be dragged even if host is offscreen.

* General refactor. spine-widget to spine-skeleton.

* spine-widget package renamed to spine-webcomponents.

* Moved assets to a single assets folder.

* Run formatter.

* Add beta notice.

* Changed widget occurrences to webcomponents.
2025-05-09 15:59:00 +02:00
Davide
b2c12b9d06
[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815) 2025-04-16 17:01:53 +02:00
Davide Tantillo
7594c959dc [ts][threejs] Add support for lighting and shadow. Upgraded three to 0.162.0. Added new constructor. 2024-12-06 11:22:53 +01:00
Davide Tantillo
417d7c2239 [ts][pixi-v8] Cleanup examples and updated runtime.sh script. 2024-11-13 11:33:16 +01:00
Mario Zechner
9207cd2a40 [cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, closes #2668, add binary Spineboy to example 2024-11-05 13:55:28 +01:00
Mario Zechner
09c71cd313 [android] Copy assets via runtime.sh 2024-07-25 19:13:39 +02:00
Mario Zechner
68ec7459c0 [canvaskit] Add physics assets 2024-07-09 10:55:25 +02:00
Mario Zechner
1df497e1e7 [ts][canvas] Minor fix to triangle renderer, improve examples 2024-07-05 17:53:48 +02:00
Davide Tantillo
f3b3cb429a [ts][threejs] Allow to load pma textures. Non-pma textures are pma on upload. Fixed blending modes. Add physics example.
Close #2503.
2024-07-02 18:09:40 +02:00
Mario Zechner
a5b3bc709d [ios] Fix blending, use PMA assets in all examples. See #2555 2024-06-28 15:46:28 +02:00
Mario Zechner
da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 2024-06-18 10:46:12 +02:00
Davide Tantillo
61e9be2dcc [ts][pixi] clipping + alpha for pixi objects added to slots 2024-06-12 12:41:55 +02:00
Davide Tantillo
fd65b561b8 [ts][pixi] Add typescript example 2024-05-23 12:23:21 +02:00
Mario Zechner
cb3aa4ec7c [sdl] Use PMA asset in example, formatting, port to C backend 2024-05-21 11:55:53 +02:00
Mario Zechner
a911384e67 Re-export examples and copy to runtimes 2024-05-16 16:08:40 +02:00
Harald Csaszar
d0480da0e5 [examples] Removed spine-cocos2d-objc from runtimes copy script. 2024-05-16 09:56:20 +02:00
Nathan Sweet
70865368cd Updated example projects that had warnings. 2024-05-10 15:51:00 -04:00
Davide Tantillo
b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 2024-05-03 09:24:01 +02:00
Davide Tantillo
83c987e43d [ts][phaser] Add physics support and examples. 2024-04-16 17:41:19 +02:00
Mario Zechner
072c2c0965 Update README.mds, preprare spine-flutter for publication 2024-04-16 15:33:55 +02:00
Davide Tantillo
9b5dcdac1f [haxe] Physics porting completed - Added 4 physics examples 2024-04-16 13:01:37 +02:00
Mario Zechner
f38f78ca66 [sfml] C example data. 2024-04-10 15:17:54 +02:00
Mario Zechner
e7b47f64f3 [cocos2dx] Add physics example 2024-04-09 12:32:17 +02:00
Mario Zechner
b7ee102dda [flutter] Add physics example. 2024-04-09 12:05:57 +02:00
Mario Zechner
ff9a6cde8b [godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version. 2024-04-09 11:03:10 +02:00
Harald Csaszar
32bcbf6e2d [examples][unity] Minor: Added sack to runtimes copy script. Added program files Spine path to export script. 2024-04-03 18:12:58 +02:00
Mario Zechner
06005bf0de [ue] rename spine-ue4 to spine-ue 2024-04-03 16:11:59 +02:00
Mario Zechner
08a46ff1e8 [ue] Rewire examples to use file names for atlas and skeleton files with differnt suffixes. 2024-04-03 16:05:56 +02:00
Mario Zechner
7446227041 Updated sack project in all runtime examples using it. 2024-04-03 13:50:49 +02:00
Nathan Sweet
74b40e3b6b Updated sack example project. 2024-04-02 17:36:00 -04:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Harald Csaszar
ce0669a77c [unity] Updated/added physics example skeletons celestial-circus, snowglobe and cloud-pot. 2024-03-28 17:31:28 +01:00
Harald Csaszar
20031fe6bc [examples] Updated celestial-circus and snowglobe example Spine project files to latest state. 2024-03-28 17:31:28 +01:00
Nathan Sweet
ce9bcd711d Applied --clean-examples to Celestial Circus example project. 2024-03-27 16:38:06 -04:00
Nathan Sweet
72ad822e88 Updated Celestial Circus example project. 2024-03-27 16:34:19 -04:00
Davide Tantillo
0bd4a1af07
[ts][pixi] Started physics example porting 2024-03-21 18:21:29 +01:00
Mario Zechner
6bcef32208 [libgdx] Added physics examples 2024-03-19 12:04:52 +01:00
Mario Zechner
55f2d6863b [ts] Add physics example exports 2024-03-19 10:23:37 +01:00
Mario Zechner
dcb73ec24e Updated example exports 2024-03-19 10:04:06 +01:00
Nathan Sweet
c33b56872f Changed celestial-circus default animation (swing). 2024-03-08 13:15:07 -04:00
Nathan Sweet
ecbc6329a9 Updated example exports to 4.2.32-beta. 2024-03-07 22:41:09 -04:00
Nathan Sweet
eae4f9206f Added examples snowglobe and cloud-pot, updated celestial-circus. 2024-03-07 22:14:44 -04:00
Mario Zechner
1547e09eab [sfml] Add celestial circus and sack skeleton 2024-01-03 07:50:16 +01:00
Mario Zechner
ec91d52c50 [ts] Clean-up runtime.sh, copied celestrial to player assets 2023-12-06 03:00:06 +01:00
Mario Zechner
cceaf31107 [libgdx] Add second physics test to tests 2023-12-05 15:12:43 +01:00
Mario Zechner
02773518b1 [ts] Fix physics! 2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65 Update example exports to 4.2.09-beta 2023-12-01 17:04:11 +01:00
Mario Zechner
774416a461 Update sack skeleton name 2023-12-01 14:59:33 +01:00
Mario Zechner
7bda3864ec Added sack example 2023-12-01 14:55:16 +01:00
Harald Csaszar
9c7bb840f4 [examples] Adjusted runtimes copy script to 4.2-beta skeleton output and modified dir structures. 2023-11-17 17:21:17 +01:00