badlogic
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1c686a96e8
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[godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c
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2022-05-03 01:13:07 +02:00 |
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badlogic
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1a0b243b63
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[godot] SpineBoneNode debug rendering and enable flag.
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2022-05-02 17:52:31 +02:00 |
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badlogic
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2a4adc282e
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[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
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badlogic
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b9b123ff48
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[godot] Fix update order of SpineBoneNode.
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2022-05-01 07:12:52 +02:00 |
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badlogic
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33ea04646a
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[godot] Normal map support + example.
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2022-04-29 13:18:21 +02:00 |
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badlogic
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4c417dd2c2
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[godot] Rework invalidation of native spine objects, add unit test.
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2022-04-26 23:34:57 +02:00 |
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Mario Zechner
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2ae4851a83
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[godot] Replace old classes with SpineNewXX, rework example project.
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2022-04-09 16:52:23 +02:00 |
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Mario Zechner
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b01acf49fd
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[godot] Refactor example file layout.
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2022-04-06 11:49:16 +02:00 |
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Mario Zechner
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cea5adfe1b
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[godot] Clean-up SpineTimline, SpineConstants.
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2022-04-06 11:19:04 +02:00 |
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Mario Zechner
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773173d589
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[godot] Clean-up SpineAnimation, add simple unit test scene and script.
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2022-04-06 10:40:04 +02:00 |
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