NathanSweet
23e04c3b08
Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
2013-04-16 12:44:55 +02:00
NathanSweet
4568d7ebfd
Clear method for animation state.
2013-04-15 18:05:53 +02:00
NathanSweet
d5d5839a15
Allow access to the skin in attachment loader.
2013-04-11 06:14:53 +02:00
NathanSweet
8cae181c37
Minor refactoring.
2013-04-11 06:07:17 +02:00
NathanSweet
4ea3a8a632
Fixed parsing animations with no bone timelines.
2013-04-05 12:02:37 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
8957454847
Better animation state test.
2013-04-02 18:45:59 +02:00
NathanSweet
7d7e56bb24
Fixed AnimationState bug.
2013-04-02 18:45:25 +02:00
NathanSweet
ca163b5e52
Moar refuctoring. All the refuctorings are belong to Spine.
2013-04-02 02:47:11 +02:00
NathanSweet
446e18dccd
Renamed TextureAtlasAttachmentLoader. Was too damned long and didn't match spine-c.
2013-03-29 22:13:22 +01:00
NathanSweet
24538adb1a
Got rid of the "key" in "keyframes".
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We only deal with keyframes in all the animation stuff, it's cleaner without. Sorry if this breaks anyone! Easy fix at least.
2013-03-29 04:10:28 +01:00
NathanSweet
42d072ae8d
Simplified Timeline interface.
2013-03-25 12:49:02 +01:00
NathanSweet
3aab744395
Utility methods to read from file and other minor improvements.
2013-03-22 16:18:03 +01:00
NathanSweet
b075838c9e
Removed sysout
2013-03-22 12:57:23 +01:00
NathanSweet
159d076f79
Names for animation and skeleton.
2013-03-22 12:57:03 +01:00
NathanSweet
d07321c9e7
Javadocs
2013-03-22 12:41:57 +01:00
NathanSweet
6e0e420e0a
Javadoc
2013-03-22 12:23:50 +01:00
NathanSweet
a2f6e5006d
AnimationStateTest
2013-03-22 12:22:41 +01:00
NathanSweet
d6e7ae7a4a
Fixed test files.
2013-03-22 12:20:42 +01:00
NathanSweet
760319990f
Fixed region sequence for libgdx.
2013-03-21 14:57:30 +01:00
NathanSweet
6e9bcfd1d5
License headers for source files.
2013-03-20 14:58:59 +01:00
NathanSweet
0812aaa091
Cleanup, javadocs.
2013-03-18 15:43:12 +01:00
Disk1of5
827cb592c9
**Updated AnimationStatesTest.Java to match the LwjglApplication launcher of the other examples.
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-Disk1of5
2013-03-15 12:02:15 -06:00
Disk1of5
3da5dcef69
Merge remote-tracking branch 'upstream/master'
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Conflicts:
spine-libgdx/.classpath
spine-libgdx/test/com/esotericsoftware/spine/MixTest.java
spine-libgdx/test/com/esotericsoftware/spine/SkeletonTest.java
*First Merge attempt.. may Gawd help us all. -Disk1of5.
2013-03-15 11:58:48 -06:00
Disk1of5
1c2554c178
Added:
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*AnimationState.java
*AnimationStateTest.java
Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL
A few Idea project files where added. I left these in for easy future development with
Intellij Idea.
2013-03-14 22:32:25 -06:00
NathanSweet
43018798ab
Look in skin before default skin.
2013-03-15 02:25:15 +01:00
NathanSweet
3dc750be8d
We'll stay with LWJGL backend for the examples.
2013-03-14 22:59:55 +01:00
NathanSweet
695db31d71
libgdx runtime, attachment loader instead of resolver.
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Other minor fixes.
2013-03-12 23:20:38 +01:00
NathanSweet
31b07f8625
Clean up
2013-02-22 23:37:36 +01:00
NathanSweet
6710c1e9c9
cpp, loading, applying and animating with SFML is working.
2013-02-22 20:04:32 +01:00
NathanSweet
2c78e22855
Initial libgdx runtime.
2013-02-20 01:15:31 +01:00