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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
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10,503 Commits 19 Branches 33 Tags
Commit Graph

7 Commits

Author SHA1 Message Date
Mario Zechner
687a6959bb [godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering. 2024-10-08 17:08:43 +02:00
Mario Zechner
6dbed6044f [godot] Fix importers for extension settings 2024-10-08 15:49:23 +02:00
Mario Zechner
14992a57c3 [godot] Fix up extension build and setup script, add VS Code task and launch config 2024-10-08 15:16:47 +02:00
Mario Zechner
e9b43f9c73 [godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp 2024-10-07 13:55:01 +02:00
Mario Zechner
4f06406e96 [godot] Fix spurious errors on first import of .atlas file. Closes #2385 2024-10-02 16:01:04 +02:00
Mario Zechner
4f69cdd6af [godot] Fixes #2371, crash on window resize
This is due to a Godot 4.1.1 bug in combination with the latest MoltenVK release. See https://github.com/godotengine/godot/pull/81219#issuecomment-1706609032. We are hardcoding the SDK version for now, until the fix has been merged and released in Godot 4.1.x.
2023-09-20 14:14:40 +02:00
badlogic
35c4294a9c [godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs. 2023-01-24 16:05:10 +01:00
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