Replace direct bounds calculation with BoundsProvider interface for better
performance and correctness. This makes it easier to get the correct bounds.
BREAKING CHANGES:
- SkeletonSprite extends FlxTypedGroup<FlxObject> rather than FlxObject. This was necessary because the FlxObject bounding/hitbox is always connected to its position and size and cannot be offset.
- Removed getAnimationBounds() method. Replace it with the appropriate BoundsProvider implementation based on your use case, or create your own.
- Removed setBoundingBox(). Use BoundsProvider features.
- hitTest() now uses the assigned BoundsProvider instead of direct calculation. For accurate hit testing, use CurrentPoseBoundsProvider and call calculateBounds() each frame or on click.
New features:
- Uses BoundsProvider as starling.
- SkeletonSprite constructor now accepts a third optional parameter for BoundsProvider. SetupPoseBoundsProvider is used by default.
- Added calculateBounds() to recalculate bounds on demand.
* [haxe] Flixel support
* [haxe][flixel] WIP fix alpha and color tinting not working on meshes.
* [haxe][flixel] Added most of examples - Color/alpha is broken on flixel for meshes.
* [haxe][flixel] Flixel color bug example
* [haxe][flixel] Add same example of starling to Flixel.
* [haxe][flixel] Fix rotation for clipped attachments.
* [haxe][flixel] Minor modifications to avoid warning on flixel 6.0.0.
* [haxe] Updated readme.
* [haxe][flixel] Remove unused assets.
* [haxe] Removed useless flipX/flipY on core Skeleton.hx.