Mario Zechner
61f63549d4
Apply tsfmt to TypeScript sources, formatting pass on .ts files.
2021-08-16 19:34:27 +02:00
Nathan Sweet
b8bf2a9bbb
[ts] Added AssetManager#require which throws an error for an asset that isn't loaded.
2021-06-28 01:53:26 -04:00
Nathan Sweet
6c689eb5f8
[ts] Fixed example HTML files.
2021-06-22 16:54:10 -04:00
Nathan Sweet
4062ccb1a9
[ts] TextureAtlas and AssetManager updates.
...
* AssetManager's textureLoader returns Texture.
* AssetManager#loadTexture success gives a Texture.
* TextureAtlas no longer has a textureLoader, it creates all the pages without a texture set.
* TextureAtlasRegion no longer has a texture, use region.page.texture instead.
* AssetManager#loadTextureAtlas no longer parses the atlas text twice. It creates the atlas, then loads and sets all the textures.
2021-06-22 15:33:01 -04:00
Nathan Sweet
43cb6dfe22
[ts] AssetManager and Player updates to support sharing assets.
...
* Removed # parsing from SpinePlayer, replaced with config.jsonField.
* Refactored AssetMananger to split downloading from asset creation.
* Allow Downloader to be specified in SpinePlayer config so multiple players don't download the same assets.
* Added AssetManager#loadJson so the text is only parsed once.
* TextureAtlas is still parsed multiple times. :(
* AssetMananger clean up, catch more errors, log error, don't keep rendering after an error.
2021-06-18 02:31:10 -04:00
Nathan Sweet
aa752c49d4
[ts] Fixed canvas renderer not accounting for whitespace stripping.
...
closes #1889
2021-06-09 23:55:52 -04:00
Nathan Sweet
7df74c2fa4
Various fixes, clean up.
...
* Added missing CurveTimeline#shrink calls. c and cpp got BOZO comments until the method is added.
* SkeletonJson#readCurve clean up.
* ts, use shorthand for null checks.
* csharp, don't use unnecessary hasNext local.
2021-06-03 21:42:35 -04:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
badlogic
20bca55b93
[ts] Fixed atlas parsing.
2020-12-29 16:37:46 +01:00
badlogic
9087ed61ae
[ts] Updated parser to new atlas format
...
Not quite working yet.
2020-12-28 12:11:25 +01:00
badlogic
88f0d98dd2
[ts] Finished 4.0 port. See #1796
2020-11-27 17:53:27 +01:00
badlogic
ee3f088e6c
Merge branch '3.8' into 4.0-beta
2020-10-23 11:26:34 +02:00
badlogic
ebaa3a8756
[ts] Fix up #1762 for canvas backend.
2020-10-21 14:29:28 +02:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00
badlogic
1ec6e26b71
Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
2019-06-05 11:20:43 +02:00
badlogic
3aa14d9b86
[ts] Ported skin bones/constraints changes. See #1346 .
2019-06-04 15:53:34 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
badlogic
0371344bc7
[ts][canvas] Fix flipping in canvas example.
2019-03-27 15:14:15 +01:00
badlogic
4406cdfba0
Updated examples in example projects.
2019-02-19 15:59:30 +01:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
238523d0fc
Updated assets in all runtime example projects except Unity and UE4.
2018-11-19 13:28:58 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
badlogic
4b66fffcd7
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
2018-08-14 14:30:11 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
badlogic
b60f21e6d8
Merge branch '3.6' into 3.7-beta
2018-05-17 13:44:53 +02:00
badlogic
3598f51a65
[ts][canvas] Closes #1114 , alpha tinting support for triangle rendering.
2018-05-17 13:43:09 +02:00
badlogic
b547280eb9
Updated samples, added owl.
2018-01-18 15:18:31 +01:00
badlogic
1b71da6e77
[ts][canvas] Fixed scaled atlases in Canvas renderer. Closes #956
2017-08-02 12:47:50 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
848f3d382c
[runtimes] Updated remaining samples/runtimes
2017-04-11 13:14:53 +02:00
badlogic
58f7f17b37
[ts][widget] Enabled two color tinting by default. Fixed WebGL warnings
2017-04-07 15:14:54 +02:00
badlogic
d520830c5c
[ts][canvas] Fixed rendering of rotated atlas regions
2017-04-07 14:54:08 +02:00
badlogic
0b40dd7a9f
Updated exports
2017-03-27 10:19:51 +02:00
badlogic
1ad8e6b63c
Merged with master, resolved conflicts
2017-03-02 13:04:44 +01:00
badlogic
7e0df8fa6d
[ts][canvas] Fixed alpha tinting
2017-03-02 11:50:46 +01:00
badlogic
d5cc4d598a
[ts][canvas] Added support for alpha tinting, rgb tint is ignored
2017-03-02 11:41:45 +01:00
badlogic
f5b4310350
[ts][canvas] Cleanup
2017-03-02 11:09:45 +01:00
badlogic
3bb27040c4
[ts][canvas] Fixed superfluous paranthesis
2017-03-02 11:08:03 +01:00
badlogic
e8df948d9d
[ts][canvas] Canvas renderer now supports shearing and non-uniform scale. Closes #851
2017-03-02 11:04:11 +01:00