15 Commits

Author SHA1 Message Date
badlogic
0371344bc7 [ts][canvas] Fix flipping in canvas example. 2019-03-27 15:14:15 +01:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
58f7f17b37 [ts][widget] Enabled two color tinting by default. Fixed WebGL warnings 2017-04-07 15:14:54 +02:00
badlogic
1ad8e6b63c Merged with master, resolved conflicts 2017-03-02 13:04:44 +01:00
badlogic
d5cc4d598a [ts][canvas] Added support for alpha tinting, rgb tint is ignored 2017-03-02 11:41:45 +01:00
badlogic
e8df948d9d [ts][canvas] Canvas renderer now supports shearing and non-uniform scale. Closes #851 2017-03-02 11:04:11 +01:00
badlogic
808aea73c6 [ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend 2017-01-26 16:35:21 +01:00
NathanSweet
6cdcdbdb40 Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes. 2016-10-15 10:27:38 +02:00
badlogic
eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. 2016-09-05 15:05:23 +02:00
badlogic
1a24433403 [ts] Fixed examples to use full page size and scale animations automatically 2016-08-19 12:18:26 +02:00
badlogic
22cc0993f7 [ts] Added AssetManager subclasses for WebGL and Canvas backend 2016-08-16 15:47:17 +02:00
badlogic
5ad388fe0c [ts] Fixed Canvas backend, updated README.md for Canvas backend 2016-08-16 15:34:19 +02:00
badlogic
23f2a50821 [ts] Added Canvas backend, also does meshes 2016-08-16 12:37:53 +02:00
badlogic
847bd2a76c [ts] More refactoring for greater code reuse 2016-08-16 10:41:28 +02:00
badlogic
e72c9030eb [ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends 2016-08-16 10:27:50 +02:00