17 Commits

Author SHA1 Message Date
Harald Csaszar
617eb38340 [unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374. 2019-09-03 20:06:10 +02:00
Harald Csaszar
9de0118f69 [unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits. 2019-07-25 22:17:43 +02:00
Harald Csaszar
44f2fa9c69 [unity] Added shader variant Spine/Skeleton Lit ZWrite and moved common functionality to cginc files. Cleanup of Skeleton Lit shader. 2019-07-25 22:11:21 +02:00
Harald Csaszar
4741279d7d [unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335. 2019-07-24 15:12:25 +02:00
Harald Csaszar
d8808fb8ce [unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code. 2019-07-18 14:38:04 +02:00
Harald Csaszar
59746ccbf6 [unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup. 2019-07-16 20:01:47 +02:00
Harald Csaszar
c394057e34 [unity] Restructuring cleanup - moved shaders to unified location. Updated CHANGELOG LWRP section and added section about restructuring changes. 2019-07-16 16:17:01 +02:00
Harald Csaszar
195ae91db1 [unity] New separate LWRP shaders UPM package content added to repository. Cleanup and restructuring / adaptations of existing shaders. Added and improved warnings in case of problematic texture and material settings. See #1255. 2019-07-14 22:56:49 +02:00
Harald Csaszar
9e017d03eb [unity] Shader cleanup: moved shaders from second modules/shaders directory to main shaders directory. Preparation commit for LWRP shaders. See #1255. 2019-07-11 19:31:20 +02:00
Harald Csaszar
e229dab539 [unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374. 2019-07-10 12:43:08 +02:00
Harald Csaszar
5bf408f9bb [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:18:18 +02:00
Harald Csaszar
215c12cb22 [unity] Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha at all Spine shaders. Now the texture color is multiplied with slot color before the alpha test. Closes #1350. 2019-05-10 15:06:58 +02:00
Harald Csaszar
32ac918f80 [unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941. 2019-02-19 18:58:57 +01:00
pharan
594e287721 [unity] Minor formatting. 2018-12-13 05:30:39 +08:00
pharan
7b631b2961 [unity] BlendModeMaterials Asset. 2018-09-08 21:13:57 +08:00
pharan
9a832de821 [unity] Allow non-PMA textures for basic Spine-Unity shaders. 2018-06-12 21:23:40 +08:00
pharan
065a10f4b3 [unity] Reorganize folders for asmdef compatibility. Remove old files. 2018-05-29 12:58:49 +08:00