badlogic
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8910c458e8
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[ue4][cpp] Switched to IWYU build for much improved rebuild times.
Cleaned up spine-cpp and removed UE4 specific code.
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2022-03-25 12:20:57 +01:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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badlogic
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87658c7d31
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[c][cpp] Spotless formatter
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2021-07-01 10:40:18 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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przemyslawlis
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566afe6c57
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[UE4] UBoneDriverComponent and UBoneFollowerComponent as USceneComponent (#1175)
* bone driver component as scene component
* bone follower component as scene component
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2018-10-03 13:23:02 +02:00 |
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badlogic
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91d44b29fd
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[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
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2017-08-29 15:19:33 +02:00 |
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badlogic
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7b27ecda89
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[ue4] Fixed license headers
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2016-12-15 13:52:44 +01:00 |
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badlogic
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84766e3a99
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[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
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2016-12-13 16:39:33 +01:00 |
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badlogic
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8287e90298
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[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
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2016-12-13 14:54:17 +01:00 |
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