NathanSweet
7823833bb4
Minor clean up.
2016-04-13 21:14:59 +02:00
John
ba5e4073c3
Updated spine-csharp to 3.1.05: linked meshes. ( #543 )
...
* Updated spine-csharp to 3.1.00: linked meshes.
* Updated SkeletonBinary.cs for 3.1.05
based on:
3a06b829cc
8c55aa1f62
* Fixed skeleton flip when rotation and scale are disabled.
Based on: b22669711d
* Fixed IK when the parent has nonuniform scale and the child Y != 0.
Based on: bf902936aa
* Removed redundant locals.
2016-04-13 17:10:20 +02:00
NathanSweet
0f723b9fa7
A few fixes and minor improvements.
2016-02-17 03:52:22 +01:00
NathanSweet
821928fb89
Removed time parameter.
2016-02-17 02:44:33 +01:00
NathanSweet
08b74f5b18
Updated spine-csharp to Spine v3.
2016-02-14 22:51:18 +01:00
John
8006c7b4b9
[Unity] Fix for Unity UWP/Windows Phone
...
https://github.com/EsotericSoftware/spine-runtimes/issues/495
2015-12-30 14:55:05 +08:00
John
ed35664230
Merge pull request #437 from witcher112/master
...
Unity 5 and Windows Phone building fixes
2015-12-15 17:15:48 +08:00
NathanSweet
91340709d4
Source formatting.
...
So fresh and so clean!
2015-08-03 15:06:20 +02:00
ZimM
4057316a91
Merge remote-tracking branch 'remotes/upstream/master' into optimizations
2015-06-29 19:07:39 +02:00
Tomasz Jaworski
14803b4fab
Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
...
RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1
Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
...
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
142e770e5b
Don't required a BufferedStream.
2015-03-29 18:36:37 +02:00
NathanSweet
d0625e06a0
Added binary format support for C#.
...
Also fixed up line endings.
2015-03-29 00:49:31 +01:00