badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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67f469b06d
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-05-02 11:38:47 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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Harald Csaszar
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5e7e03d8f4
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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:23:24 +02:00 |
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Harald Csaszar
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74560c66a3
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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:19:25 +02:00 |
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Harald Csaszar
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89e759a8f5
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[unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340.
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2019-04-25 18:41:56 +02:00 |
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Harald Csaszar
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5fc3f99d4b
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:55 +02:00 |
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Harald Csaszar
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a3916b82c8
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:08 +02:00 |
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Harald Csaszar
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9bb5a0d044
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[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
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2019-04-02 19:48:17 +02:00 |
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Harald Csaszar
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646e6aec56
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[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
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2019-04-02 19:47:00 +02:00 |
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Harald Csaszar
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b5e8d49cb2
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:30:47 +01:00 |
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Harald Csaszar
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088fb2ea02
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:29:46 +01:00 |
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Harald Csaszar
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638e176f59
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:56:04 +01:00 |
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Harald Csaszar
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540c61d619
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:54:59 +01:00 |
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Harald Csaszar
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b8a208d382
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:42:49 +01:00 |
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Harald Csaszar
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8b1359db0b
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:41:00 +01:00 |
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Harald Csaszar
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32ac918f80
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:57 +01:00 |
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Harald Csaszar
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17c19a9ce7
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:14 +01:00 |
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Harald Csaszar
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5344d71c05
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[unity] Fixed PointFollower error message on script rebuild, closes #1261.
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2019-01-22 12:27:30 +01:00 |
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pharan
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66689b3800
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[unity] Make components compatible with new 2018.3 Prefab Mode.
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2018-12-30 03:30:36 +08:00 |
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pharan
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3ff14fc186
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[unity] Update separator slot APIs.
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2018-12-04 19:42:58 +08:00 |
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pharan
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37b99d6933
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[unity] spine-unity whitespace formatting.
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2018-12-03 17:49:34 +08:00 |
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harald.csaszar
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6d3fc9b3a0
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[unity] Fixed unity mecanim transition interruptions for SkeletonMecanim. Fixes #1208
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2018-11-29 10:12:21 +01:00 |
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pharan
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12e7ebf78f
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[unity] SkeletonRenderer cleanup.
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2018-11-19 11:06:50 +08:00 |
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pharan
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1b95de7ac4
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[unity] Formatting and docs.
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2018-11-13 05:45:47 +08:00 |
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pharan
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fac440c434
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[unity] Allow user to preallocate MeshGenerator buffer size.
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2018-10-17 22:18:53 +08:00 |
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pharan
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910e88bbb3
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[unity] Assorted cleanup.
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2018-10-08 04:55:47 +08:00 |
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pharan
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230ae89d66
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[unity] Improved multiedit for attributes. Updated inspectors.
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2018-10-08 04:54:37 +08:00 |
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pharan
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b190af431c
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[unity] Prevent initialize from triggering first AnimationState update. + Cleanup.
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2018-09-24 00:03:47 +08:00 |
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pharan
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5f28ce21d6
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[unity] Some inspector improvements.
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2018-08-10 23:51:07 +08:00 |
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pharan
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d336712ccc
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[unity] Changed skeleton flipX/Y to scaleX/Y.
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2018-07-12 18:05:56 +08:00 |
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pharan
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41359c12de
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[unity] New AtlasAssetBase base class.
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2018-05-30 13:24:17 +08:00 |
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pharan
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0d16ca0b12
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[unity] Rename SkeletonAnimator to SkeletonMecanim.
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2018-05-29 13:08:09 +08:00 |
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pharan
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065a10f4b3
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[unity] Reorganize folders for asmdef compatibility. Remove old files.
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2018-05-29 12:58:49 +08:00 |
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