34 Commits

Author SHA1 Message Date
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
67f469b06d Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-05-02 11:38:47 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
Harald Csaszar
5e7e03d8f4 [unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344. 2019-05-02 11:23:24 +02:00
Harald Csaszar
74560c66a3 [unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344. 2019-05-02 11:19:25 +02:00
Harald Csaszar
89e759a8f5 [unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340. 2019-04-25 18:41:56 +02:00
Harald Csaszar
5fc3f99d4b [unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321. 2019-04-05 14:34:55 +02:00
Harald Csaszar
a3916b82c8 [unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321. 2019-04-05 14:34:08 +02:00
Harald Csaszar
9bb5a0d044 [unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317. 2019-04-02 19:48:17 +02:00
Harald Csaszar
646e6aec56 [unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317. 2019-04-02 19:47:00 +02:00
Harald Csaszar
b5e8d49cb2 [unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288. 2019-03-04 18:30:47 +01:00
Harald Csaszar
088fb2ea02 [unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288. 2019-03-04 18:29:46 +01:00
Harald Csaszar
638e176f59 [unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:56:04 +01:00
Harald Csaszar
540c61d619 [unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:54:59 +01:00
Harald Csaszar
b8a208d382 [unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:42:49 +01:00
Harald Csaszar
8b1359db0b [unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:41:00 +01:00
Harald Csaszar
32ac918f80 [unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941. 2019-02-19 18:58:57 +01:00
Harald Csaszar
17c19a9ce7 [unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941. 2019-02-19 18:58:14 +01:00
Harald Csaszar
5344d71c05 [unity] Fixed PointFollower error message on script rebuild, closes #1261. 2019-01-22 12:27:30 +01:00
pharan
66689b3800 [unity] Make components compatible with new 2018.3 Prefab Mode. 2018-12-30 03:30:36 +08:00
pharan
3ff14fc186 [unity] Update separator slot APIs. 2018-12-04 19:42:58 +08:00
pharan
37b99d6933
[unity] spine-unity whitespace formatting. 2018-12-03 17:49:34 +08:00
harald.csaszar
6d3fc9b3a0 [unity] Fixed unity mecanim transition interruptions for SkeletonMecanim. Fixes #1208 2018-11-29 10:12:21 +01:00
pharan
12e7ebf78f [unity] SkeletonRenderer cleanup. 2018-11-19 11:06:50 +08:00
pharan
1b95de7ac4 [unity] Formatting and docs. 2018-11-13 05:45:47 +08:00
pharan
fac440c434 [unity] Allow user to preallocate MeshGenerator buffer size. 2018-10-17 22:18:53 +08:00
pharan
910e88bbb3 [unity] Assorted cleanup. 2018-10-08 04:55:47 +08:00
pharan
230ae89d66 [unity] Improved multiedit for attributes. Updated inspectors. 2018-10-08 04:54:37 +08:00
pharan
b190af431c [unity] Prevent initialize from triggering first AnimationState update. + Cleanup. 2018-09-24 00:03:47 +08:00
pharan
5f28ce21d6 [unity] Some inspector improvements. 2018-08-10 23:51:07 +08:00
pharan
d336712ccc [unity] Changed skeleton flipX/Y to scaleX/Y. 2018-07-12 18:05:56 +08:00
pharan
41359c12de [unity] New AtlasAssetBase base class. 2018-05-30 13:24:17 +08:00
pharan
0d16ca0b12 [unity] Rename SkeletonAnimator to SkeletonMecanim. 2018-05-29 13:08:09 +08:00
pharan
065a10f4b3 [unity] Reorganize folders for asmdef compatibility. Remove old files. 2018-05-29 12:58:49 +08:00