9 Commits

Author SHA1 Message Date
NathanSweet
7c065a76e2 IK for spine-lua, spine-corona, spine-love. 2014-11-16 03:05:46 +01:00
NathanSweet
c3e8058208 Removed test flip timeline. 2014-11-16 00:33:09 +01:00
NathanSweet
59204db7f8 Flip timelines for spine-lua, spine-corona, spine-love. 2014-11-16 00:05:01 +01:00
NathanSweet
81ae526a7b Meshes, FFD and skinning for spine-lua. 2014-05-23 12:37:55 +02:00
Felix Holmgren
ee5dd750a5 Use setAnimationByName instead of setAnimation
* goblin and dragon examples wouldn't start without this fix
2013-10-24 00:36:38 +02:00
NathanSweet
ed4cf32726 spine-lua: bounding boxes. 2013-10-13 17:08:26 +02:00
NathanSweet
a793d2bfa6 spine-lua: keyable draw order, events, new AnimationState. 2013-10-13 14:31:07 +02:00
NathanSweet
8e4f1e5f49 Removed non-uniform scale from dragon for Corona. 2013-09-29 17:01:06 +02:00
NathanSweet
19918edfe7 Better Corona examples. 2013-09-29 16:50:48 +02:00