NathanSweet
|
7c065a76e2
|
IK for spine-lua, spine-corona, spine-love.
|
2014-11-16 03:05:46 +01:00 |
|
NathanSweet
|
c3e8058208
|
Removed test flip timeline.
|
2014-11-16 00:33:09 +01:00 |
|
NathanSweet
|
59204db7f8
|
Flip timelines for spine-lua, spine-corona, spine-love.
|
2014-11-16 00:05:01 +01:00 |
|
NathanSweet
|
81ae526a7b
|
Meshes, FFD and skinning for spine-lua.
|
2014-05-23 12:37:55 +02:00 |
|
Felix Holmgren
|
ee5dd750a5
|
Use setAnimationByName instead of setAnimation
* goblin and dragon examples wouldn't start without this fix
|
2013-10-24 00:36:38 +02:00 |
|
NathanSweet
|
ed4cf32726
|
spine-lua: bounding boxes.
|
2013-10-13 17:08:26 +02:00 |
|
NathanSweet
|
a793d2bfa6
|
spine-lua: keyable draw order, events, new AnimationState.
|
2013-10-13 14:31:07 +02:00 |
|
NathanSweet
|
8e4f1e5f49
|
Removed non-uniform scale from dragon for Corona.
|
2013-09-29 17:01:06 +02:00 |
|
NathanSweet
|
19918edfe7
|
Better Corona examples.
|
2013-09-29 16:50:48 +02:00 |
|