69 Commits

Author SHA1 Message Date
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
97ff156362 [lua] Port of additive blending fix, see #1322. 2019-04-04 14:54:39 +02:00
badlogic
2db16cc384 [lua] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 17:06:50 +01:00
badlogic
72094511e3 [lua] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 14:18:58 +01:00
badlogic
941a9bd685 [runtimes] Ported fix for attachmentThreshold, see #1204. 2018-12-04 17:25:26 +01:00
badlogic
d71d5a390e [lua] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:23:30 +01:00
badlogic
03e578642c [lua] Ported 0 timeScale fix, see #1194. 2018-10-15 16:45:42 +02:00
badlogic
dc6601f1e2 [lua] Fixes #1195, events on higher tracks did not fire. 2018-10-15 15:25:50 +02:00
badlogic
d8c5427ef2 [lua] Minor clean up. 2018-09-11 16:40:05 +02:00
badlogic
44dd0cfa2b [lua] Ported holdPrevious in AnimationState. See #1169. 2018-09-11 16:11:40 +02:00
badlogic
3e8cb852bb [lua] Ported addition of uniform/compressed IK and rotation fix. 2018-08-23 15:47:50 +02:00
badlogic
84dcd6ba25 [lua] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-24 15:01:20 +02:00
badlogic
e406c140be Merge branch '3.6' into 3.7-beta 2018-06-08 13:43:58 +02:00
badlogic
681584056b [runtimes] Back ported fix for #1119 to 3.6. 2018-06-08 13:40:38 +02:00
badlogic
71a50183c7 [lua] Manually merged PR #1103. 2018-06-07 17:26:37 +02:00
badlogic
0f7b813c38 [lua] Ported fix for #1119 2018-06-07 16:57:31 +02:00
badlogic
eb69071a0a Merge branch '3.6' into 3.7-beta 2018-05-16 11:46:01 +02:00
badlogic
6c18d55d94 [lua] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:36:23 +02:00
badlogic
e5c21658b8 [lua] Port fix to AnimationState, see #1092 2018-03-28 14:11:04 +02:00
badlogic
54e99f1454 [lua] Ported additive blending, see #1060, see #1029 2018-01-29 15:37:13 +01:00
badlogic
b5e5d4aabb [lua] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:13:22 +01:00
badlogic
bb23c5e25c [lua] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:41:28 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
2a973da308 [lua] Ported Animation/Timeline changes 2017-06-14 14:59:24 +02:00
badlogic
3e8f3be0e4 [lua] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 11:01:04 +02:00
badlogic
55df62ce5f [lua] Ported Animation State changes, see #908 2017-05-24 13:25:23 +02:00
badlogic
38588b8895 [lua] Ported animation state changes. 2017-05-19 12:28:06 +02:00
badlogic
c7ca217d52 [lua] Ported AnimationState change 2017-04-10 15:46:40 +02:00
badlogic
76f8d683fa [lua] Fixed dipping fix 2017-04-10 12:11:33 +02:00
badlogic
4a3a18eef4 [lua] Ported dipping problem fix, see #867 2017-04-06 15:12:46 +02:00
badlogic
744230359b [lua] Closes #823, accessed global instead of property 2017-01-24 09:23:32 +01:00
badlogic
2be667dd62 [lua] Fix for clearTracks, see #805 2016-12-15 13:48:54 +01:00
badlogic
4a0ef931c0 [lua] Fixed method name typo, closes #799 2016-12-08 13:29:19 +01:00
badlogic
168186f170 [lua] Fix modulo usage in AnimationState, closes #798 2016-12-08 13:24:39 +01:00
badlogic
aba6a4b74c [lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:47:10 +01:00
badlogic
8e9d54b3ad [lua] Ported latest AnimationState changes. See #792 2016-12-02 15:42:31 +01:00
badlogic
7c59ef2f09 [lua] Fix for rotation timelines in AnimationState 2016-11-29 13:18:55 +01:00
badlogic
61c5c8f7a1 [lua] Ported latest AnimationState changes 2016-11-28 16:40:38 +01:00
badlogic
c0908f19ed [lua] Ported AnimationState changes 2016-11-24 13:01:14 +01:00
badlogic
2e252783a7 [lua] Fixed bug in AnimationState, indexing of timelines was incorrect. Fixed but in AttachmentTimeline, called wrong setAttachment 2016-11-21 13:53:03 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
Matthew
db2190e7db [LUA] AnimationState trackCount bugfixes (#466)
* resolved conflict

* made trackCount keep count, not maximum track index.
2016-06-17 20:11:41 +02:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
81ae526a7b Meshes, FFD and skinning for spine-lua. 2014-05-23 12:37:55 +02:00
NathanSweet
2e266127a0 Carry over remaining time when playing queued animations.
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2633
2014-05-15 20:11:09 +02:00
NathanSweet
381ce3284a Fixed track entry mix not defaulting to 1. 2014-04-24 19:53:11 +02:00