Nathan Sweet
38daba88e9
[examples] Added diamond example.
2025-09-03 15:50:01 -06:00
Nathan Sweet
1139e0181b
Fixed example project settings.
2025-06-20 15:53:28 -04:00
Nathan Sweet
70d0171468
* Added food-app example project.
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* Updated mix-and-match to fix blue dress sleeve.
* Changed export scripts to pack polygons for most PRO projects.
* Re-exported projects.
2025-05-20 19:54:49 -04:00
Nathan Sweet
b263728502
* Exported examples with 4.3.15-beta.
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* Fixed spine-unity/raptor.
* Resized the largest image down by 0.5, scaled by 2 in projects.
2025-04-27 16:26:36 -04:00
Nathan Sweet
ac1c5ecb68
Added 8 Animating with Spine example projects.
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Renamed sack to 7-anticipation.
2025-04-24 18:10:15 -04:00
Mario Zechner
072c2c0965
Update README.mds, preprare spine-flutter for publication
2024-04-16 15:33:55 +02:00
Mario Zechner
ff9a6cde8b
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
2024-04-09 11:03:10 +02:00
Harald Csaszar
32bcbf6e2d
[examples][unity] Minor: Added sack to runtimes copy script. Added program files Spine path to export script.
2024-04-03 18:12:58 +02:00
Nathan Sweet
ecbc6329a9
Updated example exports to 4.2.32-beta.
2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1
[ts] Fix physics!
2023-12-05 15:10:38 +01:00
Mario Zechner
7bda3864ec
Added sack example
2023-12-01 14:55:16 +01:00
Nathan Sweet
18e2fadbf0
Added chibi-stickers example project.
2022-11-29 21:14:07 -04:00
Nathan Sweet
fc180d3a09
[libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning.
2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e
[libgdx] Fixed frame-by-frame test, added PNG export to spineboy example.
2022-05-01 11:29:29 -04:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
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The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
67e02ab4fa
Example project clean up.
2021-07-18 19:29:51 -04:00
badlogic
dfbb18b7af
Fix export script, find invocation incorrect for macOS.
2020-12-22 14:36:02 +01:00
badlogic
88f0d98dd2
[ts] Finished 4.0 port. See #1796
2020-11-27 17:53:27 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
Nathan Sweet
2b0e6babb2
Example project export script improvements.
2020-10-09 22:48:48 -07:00
Nathan Sweet
eada9e756b
Cleaned up example export script.
2020-09-13 23:23:27 -07:00
Harald Csaszar
1aaf1446ac
Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
2019-11-20 13:52:44 +01:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
608acf745c
Updated export script.
2019-07-16 17:26:18 +02:00
Harald Csaszar
7b8475a015
[runtimes] Added optional version parameter to export.sh
2019-06-17 17:05:42 +02:00
Harald Csaszar
9a14dcfc18
[unity] Merged export-unity.sh and export.sh example asset export scripts.
2019-06-17 16:35:37 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00
badlogic
4c9913240b
Added 3.7 ready examples and their exports.
2018-11-19 13:27:49 +01:00
badlogic
bf00309ad1
Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts.
2018-11-15 11:01:47 +01:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
badlogic
b547280eb9
Updated samples, added owl.
2018-01-18 15:18:31 +01:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
8920840ecf
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
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The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
NathanSweet
058b440dd1
[examples] Fixed export for Windows (with Cygwin).
2016-09-05 11:39:42 +02:00
badlogic
c92b6f2363
Mario is an idiot
2016-09-05 11:31:57 +02:00
badlogic
9aad7da2ca
Made Bash export script work on Windows (cygwin) and macOS
2016-09-05 11:29:44 +02:00
badlogic
1ef1afc890
Added Bash-based export script, Spine binary path hardcoded for macOS
2016-09-05 11:23:31 +02:00