Byeong Gwan
880f3c59f5
[ios] backport from 4.3-beta: expose explict module for c & cpp ( #2975 )
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* [ios] backport from 4.3-beta: expose explict module for c & cpp
- standard user can import spine-c based api as usual
- dedicated swift/cpp user can import cpp interface with explict import and enabling cpp interp
- objective-c user can import cpp using objective-c++
* [ios] expose `SpineCppLite` so that the library user can build there own runtime based on swift package => macOS, spriteKit texture
2025-11-17 15:01:21 +01:00
Byeong Gwan
f04382bacd
expose multiplatform spine-engine target ( #2806 )
2025-04-10 11:28:34 +02:00
Byeong Gwan
093b0d432d
update package setting to fix compile Error ( #2780 )
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since SpineCppLite expose c-interface only and does not expose cpp interface
c++ interperability is no-op and just causing compiler crash.
So we could add linker flag to ensure SpineCppLite is build with C++ while removing c++ interperability mode
2025-04-08 11:50:18 +02:00
Denis Andrašec
0d5c3e3b18
Spine iOS ( #2504 )
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* Add `spine-iOS` SPM package & example app (#1 )
* Basic Mesh Rendering (#2 )
* Spine C++ Swift Wrapper (#3 )
* Load `Atlas` & `SkeletonData` (#4 )
Load & dispose `Atlas` & `SkeletonData` from bundled files.
* Generate Swift classes from `spine-cpp-lite.h` (#5 )
* Draw `SkeletonData` render commands (#6 )
- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support
* Add `BoundsProvider` (#7 )
- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods
* Support `SpineController` & `Event` callbacks (#8 )
- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer
* Support `DressUp` sample (#9 )
- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image
* Remove unused file
* Add `Physics` sample (#10 )
- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color
* Add `DebugRendering` sample (#11 )
- Add `DebugRendering` sample
- Make `SpineUIView` transparent
* Move remaining files to SPM package (#12 )
- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`
* Load assets from different sources (#13 )
- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer
* Add `Obj-C` + `UIKit` sample (#14 )
- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base
* Support CocoaPods (#15 )
* Metal Best Practices (#16 )
- Tripple Buffering
- Buffer Bindings
- Shared Objects
* Annotate functions that should return optional (#17 )
* Add option to disable drawing when out of viewport (#18 )
- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it
* Add docs for public Spine classes/methods (#19 )
* Fix various regressions (#20 )
- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00