NathanSweet
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1306384a8c
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Immutable triangles optimization, better inspectors.
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2014-04-27 13:21:17 +02:00 |
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NathanSweet
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b20097d193
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Meshes, FFD and skinning for spine-tk2d.
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2014-04-25 18:50:11 +02:00 |
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NathanSweet
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5b68fe5190
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Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
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2014-04-24 17:32:23 +02:00 |
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NathanSweet
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38e54e686d
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Added BoneComponent.
closes #166
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2014-02-05 20:23:34 +01:00 |
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NathanSweet
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86093e7d0d
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Clean up, added zSpacing.
#166
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2014-02-05 18:10:07 +01:00 |
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NathanSweet
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fe40a2f2e6
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Support Unity lighting.
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2013-10-08 19:18:43 +02:00 |
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NathanSweet
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9ab690005a
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Deleted useAnimationName. Cleaned up examples.
useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
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2013-10-03 21:47:55 +02:00 |
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NathanSweet
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f33c621194
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Better example.
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2013-10-03 21:19:29 +02:00 |
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NathanSweet
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6f1fbb004d
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Fixed error setting triangles.
Submesh index stuff should be solid now.
closes #130, merged manually
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2013-10-01 19:36:29 +02:00 |
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NathanSweet
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335259f954
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Rewrote spine-tk2d to match spine-unity.
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2013-08-03 15:44:36 +02:00 |
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