10 Commits

Author SHA1 Message Date
NathanSweet
1306384a8c Immutable triangles optimization, better inspectors. 2014-04-27 13:21:17 +02:00
NathanSweet
b20097d193 Meshes, FFD and skinning for spine-tk2d. 2014-04-25 18:50:11 +02:00
NathanSweet
5b68fe5190 Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
38e54e686d Added BoneComponent.
closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d Clean up, added zSpacing.
#166
2014-02-05 18:10:07 +01:00
NathanSweet
fe40a2f2e6 Support Unity lighting. 2013-10-08 19:18:43 +02:00
NathanSweet
9ab690005a Deleted useAnimationName. Cleaned up examples.
useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
f33c621194 Better example. 2013-10-03 21:19:29 +02:00
NathanSweet
6f1fbb004d Fixed error setting triangles.
Submesh index stuff should be solid now.
closes #130, merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
335259f954 Rewrote spine-tk2d to match spine-unity. 2013-08-03 15:44:36 +02:00