Harald Csaszar
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8b1359db0b
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:41:00 +01:00 |
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Harald Csaszar
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32ac918f80
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:57 +01:00 |
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Harald Csaszar
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5344d71c05
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[unity] Fixed PointFollower error message on script rebuild, closes #1261.
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2019-01-22 12:27:30 +01:00 |
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pharan
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66689b3800
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[unity] Make components compatible with new 2018.3 Prefab Mode.
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2018-12-30 03:30:36 +08:00 |
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pharan
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3ff14fc186
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[unity] Update separator slot APIs.
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2018-12-04 19:42:58 +08:00 |
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pharan
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37b99d6933
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[unity] spine-unity whitespace formatting.
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2018-12-03 17:49:34 +08:00 |
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harald.csaszar
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6d3fc9b3a0
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[unity] Fixed unity mecanim transition interruptions for SkeletonMecanim. Fixes #1208
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2018-11-29 10:12:21 +01:00 |
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pharan
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12e7ebf78f
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[unity] SkeletonRenderer cleanup.
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2018-11-19 11:06:50 +08:00 |
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pharan
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1b95de7ac4
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[unity] Formatting and docs.
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2018-11-13 05:45:47 +08:00 |
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pharan
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fac440c434
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[unity] Allow user to preallocate MeshGenerator buffer size.
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2018-10-17 22:18:53 +08:00 |
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pharan
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910e88bbb3
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[unity] Assorted cleanup.
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2018-10-08 04:55:47 +08:00 |
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pharan
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230ae89d66
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[unity] Improved multiedit for attributes. Updated inspectors.
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2018-10-08 04:54:37 +08:00 |
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pharan
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b190af431c
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[unity] Prevent initialize from triggering first AnimationState update. + Cleanup.
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2018-09-24 00:03:47 +08:00 |
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pharan
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5f28ce21d6
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[unity] Some inspector improvements.
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2018-08-10 23:51:07 +08:00 |
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pharan
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d336712ccc
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[unity] Changed skeleton flipX/Y to scaleX/Y.
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2018-07-12 18:05:56 +08:00 |
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pharan
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41359c12de
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[unity] New AtlasAssetBase base class.
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2018-05-30 13:24:17 +08:00 |
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pharan
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0d16ca0b12
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[unity] Rename SkeletonAnimator to SkeletonMecanim.
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2018-05-29 13:08:09 +08:00 |
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pharan
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065a10f4b3
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[unity] Reorganize folders for asmdef compatibility. Remove old files.
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2018-05-29 12:58:49 +08:00 |
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